Hey I just did a quick test and was quite surprised to find this works and actually looks pretty good. The texture was put together quick for a friend as he was trying to get it into Cinema and it wasn't working, while I was at it I decided to give it a go in Octane by using the convert material command just for shits and giggles.
I was pretty shocked it worked, I was under the impression Octane didn't have support? Of course the downside is I have no image texture control and I'm assuming it has to do some nasty image export much like with C4D shaders. But all in all looks pretty much the same, even shocked displacement works fine.
Also while I'm at it what's the deal with proper substance integration, will it happen any time soon?
Substance/C4D Convert Works....Quite well?
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- mikeadamwood
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I don't have any idea how a proper substance convert should be?
Octane For Cinema 4D developer / 3d generalist
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Ahmet, are there any plans for this system in C4D?
https://www.youtube.com/watch?v=lU0kb65Ik8A&t=13s
https://www.youtube.com/watch?v=lU0kb65Ik8A&t=13s
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Sustance uses MDL internally which can export to glsl, PTX (NV) and LLVM (CPU) or a baked texture. The baked texture approach is the best way to support MDL procedurals unti we introduce OSL in 3.1.
MDL/glsl->OSL may work (we are working on a substance node module once the node SDK is ready). Or we may add MDL shaders in Octane 3.1+ directly if Nvidia open sources the MDL compiler for it to truky become an open stadnard like OSL is today.
MDL/glsl->OSL may work (we are working on a substance node module once the node SDK is ready). Or we may add MDL shaders in Octane 3.1+ directly if Nvidia open sources the MDL compiler for it to truky become an open stadnard like OSL is today.
- mikeadamwood
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I'm talking about the standard convert material within Octane C4D, it seems to work with the conversion of .sbar integration which is native to Cinema. I'm not quite sure what you mean.aoktar wrote:I don't have any idea how a proper substance convert should be?
Anyway thanks for the replies, I can't wait for the day it gets implemented properly!

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- prehabitat
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Hey Goldorak,Goldorak wrote:Sustance uses MDL internally which can export to glsl, PTX (NV) and LLVM (CPU) or a baked texture. The baked texture approach is the best way to support MDL procedurals unti we introduce OSL in 3.1.
MDL/glsl->OSL may work (we are working on a substance node module once the node SDK is ready). Or we may add MDL shaders in Octane 3.1+ directly if Nvidia open sources the MDL compiler for it to truky become an open stadnard like OSL is today.
Is any of the above becoming close to reality for 3.1?
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Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Substance does not use MDL.
Substance Designer can generate MDL material files but it has nothing to do with the proprietary Substance file format (sbsar) you can use in C4D.
Substance files generate regular textures using its own engine, Substances are NOT shaders/materials, just textures.
It probably works with Octane in C4D because C4D keeps a bitmap cache of the generated textures.
Substance Designer can generate MDL material files but it has nothing to do with the proprietary Substance file format (sbsar) you can use in C4D.
Substance files generate regular textures using its own engine, Substances are NOT shaders/materials, just textures.
It probably works with Octane in C4D because C4D keeps a bitmap cache of the generated textures.
Nicolas Wirrmann | Product Designer | Allegorithmic
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