Hi All,
I've been reading about how to try and avoid the good old splitting apart at the seams problem with Octane 3.0 for C4D. I've unwrapped the building, but the problem persists.
Changing the phone angle makes no difference. Is this a shortcoming (probably) of my unwrapping skills, or of octane? I love Octane, but I find it hard to believe we're at V3 and something this basic and heavily used by many many people remains as a problem. Sorry - just been a frustrating day.
Displacement in C4D - splitting at the seams...
Moderators: ChrisHekman, aoktar
- cahaldallett
- Posts: 24
- Joined: Thu Dec 01, 2016 2:08 pm
Hi cahaldallett,
could you share the scene?
If confidential, please, send me a PM with the zipped file or a link at wetransfer, dropbox, or any other similar service.
ciao beppe
could you share the scene?
If confidential, please, send me a PM with the zipped file or a link at wetransfer, dropbox, or any other similar service.
ciao beppe
- cahaldallett
- Posts: 24
- Joined: Thu Dec 01, 2016 2:08 pm
I'll send you a link Beppe! Thank you!
Win 10 64 | Geforce GTX 1080 x 2 | i7 6850k | 64GB | Octane 3 for C4D
The issue was coused by an incorrect setting of the Mid level, that in general need to be set to 0,5. In this way, the 50% gray is 0, black goes inside, while black outside.
Removing the Angle limit option in the Phong tag, resolves completely the issue: ciao beppe
Removing the Angle limit option in the Phong tag, resolves completely the issue: ciao beppe
- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
Mine too. It would be cool if this kind of stuff was in the manual...
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com