Hi coilbook,
I did some tests about your issues: they happen randomly and are probably similar to issues about IDs and WSMs that we wrote earlier days.
I will add this to the alert for developers. Refresh issues in Octane render view could be acceptable using volumes and particles, by their nature, but not in Render.
Regards
Paride
OctaneRender® for 3ds max® v3.06.4 - 4.36 [OBSOLETE]
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331

- Posts: 3863
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Great! Thank youparide4331 wrote:Hi coilbook,
I did some tests about your issues: they happen randomly and are probably similar to issues about IDs and WSMs that we wrote earlier days.
I will add this to the alert for developers. Refresh issues in Octane render view could be acceptable using volumes and particles, by their nature, but not in Render.
Regards
Paride
- Elvissuperstar007

- Posts: 2538
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine
- Contact:
Need an automatic interactive button, Only for 3ds max it is necessary to tick the movable proxy, for interactive. New users do not know this
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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- paride4331

- Posts: 3863
- Joined: Fri Sep 18, 2015 7:19 am
Hi Elvissuperstar007,
C4D has movable proxy presets, maybe developers could put in 3dsMax too;
Then inexperienced users all end up using "all movable proxy" but I think that's not a good way to use Octane Render at best.
Paride
C4D has movable proxy presets, maybe developers could put in 3dsMax too;
Then inexperienced users all end up using "all movable proxy" but I think that's not a good way to use Octane Render at best.
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331

- Posts: 3863
- Joined: Fri Sep 18, 2015 7:19 am
HI coilbook,
Could you take a look at this:
viewtopic.php?f=81&t=55962#p316842
You could also clean your material editor slots from unused materials and set manual update material preview.
Regards
Paride
Could you take a look at this:
viewtopic.php?f=81&t=55962#p316842
You could also clean your material editor slots from unused materials and set manual update material preview.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
paride4331 wrote:HI coilbook,
Could you take a look at this:
viewtopic.php?f=81&t=55962#p316842
You could also clean your material editor slots from unused materials and set manual update material preview.
Regards
Paride
thank you but it still seems it was faster in version 2
anyone having some gamma issues while saving - just keeps on looking darker than on render..
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- paride4331

- Posts: 3863
- Joined: Fri Sep 18, 2015 7:19 am
Hi acc24ex,
I did some tests all seem to work.
On what occasions happens to you?
Regards
Paride
I did some tests all seem to work.
On what occasions happens to you?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid