Hi,
I am trying to use a gradient to distribute my objects on a plane. By default it dosent seem to work (http://i.imgur.com/ka0gCnB.png) but as soon as I enable the scale "link to distribution" it became visible (http://i.imgur.com/pMHLaz7.png) but I dont want my scatter object to scale, just being distributed using that gradient.
Thoughts?
Thanks.
Octane Scatter gradient distribution
Moderators: ChrisHekman, aoktar
set your "min value" to something other than "0". for example 0.001.
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
It's not supported but possible to add new option for adding that as density multiplier.jmd wrote:Well after some tests, distribution is actually unrelated to density but to how and which objects in the scatter objects are distributed. AFAIK there is no way to have a density based distribution.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- fuelnewmedia
- Posts: 28
- Joined: Tue Dec 17, 2013 10:41 am
Hi jmd,
How about vertex maps?
Best regards,
Paul
How about vertex maps?
Best regards,
Paul