OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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garand3d
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Posts: 73
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Location: BC, Canada

I could not reproduce this issue with V7. I can you show me the DAZStudio shader for EyeMoisture? And can also send a screenshot after you click Nodegraph Editor for the EyeMoisture material pls?
Did you try to reproduce it using the new test release?
I've just updated to test build 3.6.4.34 and I can no longer reproduce this issue with V7 or any other Genesis 3 characters I have... it seems to have been fixed, at least for G3 characters. EyeMoisture is correctly (I presume) converted to Specular now instead of Glossy as in the previous OcDS build where I first encountered this issue.

However allow me to use the same bottle that still has the issue persisting, it should be analogous to the EyeMoisture. I think it's safe to assume that there are other figures and props that are still affected by the issue, I will report it if I find it.
Sorry, should've shown this earlier. As you can see Roughness and Opacity are connected to the same Greyscale node. The same thing that used to happen to the EyeMoisture
Sorry, should've shown this earlier. As you can see Roughness and Opacity are connected to the same Greyscale node. The same thing that used to happen to the EyeMoisture
Attachments
Not sure how you want me to show you the DAZStudio Shader, so here is a screen showing the Gloss and Roughness related settings. If you want the shader preset file pls let me know, I will PM it to you.
Not sure how you want me to show you the DAZStudio Shader, so here is a screen showing the Gloss and Roughness related settings. If you want the shader preset file pls let me know, I will PM it to you.
Win 10 Pro 64bit | 2 x ASUS GTX TITAN BLACK, 6GB GDDR5 | Intel Core i7 3770K, 3.50 GHz | 32 GB RAM
MSI GT83VR SLI 7RF | Win 10 Home | 32 GB RAM
DAZ Studio Pro 4.10.0.123 | OR S.A. V3.01.1b | OCDS V3.8.2.39 | GeForce Driver 398.36
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face_off
Octane Plugin Developer
Posts: 15693
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

However allow me to use the same bottle that still has the issue persisting, it should be analogous to the EyeMoisture. I think it's safe to assume that there are other figures and props that are still affected by the issue, I will report it if I find it.
Can you post screenshots showing the rest of the shader pls?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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bblogoss
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Posts: 21
Joined: Wed Jan 02, 2013 7:43 pm

I think there is a problem with G8F default material conversion :o

latest plugin version 3.6.5.33 of june 16
Attachments
G8F.png
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TRRazor
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Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

I think there is a problem with G8F default material conversion
It's not a conversion issue, it's the maps DAZ3D uses in their new skin shader. They take a heavily yellow-filtered diffuse and blend it with a red-blue SSS map to achieve a half-way realistic skin color. Unfortunately - at least at this point, this blending isn't implemented in the standard conversion yet.

Our upcoming RedSpec SSS shader update for G8F will actually fix this, you can see the result here: http://trrazor.deviantart.com/art/Victo ... -686824238 and here http://trrazor.deviantart.com/art/RedSp ... -686621863.
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face_off
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I think there is a problem with G8F default material conversio
It also looks like the bump is too high. I would be interested to hear others experiences. You can change the bump conversion factor in the Preferences tab.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
garand3d
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Posts: 73
Joined: Sat Mar 08, 2014 3:13 am
Location: BC, Canada

Can you post screenshots showing the rest of the shader pls?
Certainly, here they are.
Attachments
#2
#2
#3
#3
#4
#4
Win 10 Pro 64bit | 2 x ASUS GTX TITAN BLACK, 6GB GDDR5 | Intel Core i7 3770K, 3.50 GHz | 32 GB RAM
MSI GT83VR SLI 7RF | Win 10 Home | 32 GB RAM
DAZ Studio Pro 4.10.0.123 | OR S.A. V3.01.1b | OCDS V3.8.2.39 | GeForce Driver 398.36
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TRRazor
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And this would be Victoria 8's shader
v8_iray_shader_1.jpg
Attachments
v8_iray_shader_2.jpg
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

garand3d - I cannot reproduce the problem you are having if I use a material as per your screenshots. Are you able to send me a scene with that material used on a cube primitive pls?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
garand3d
Licensed Customer
Posts: 73
Joined: Sat Mar 08, 2014 3:13 am
Location: BC, Canada

Paul - I just PM'ed you the cube.

Cheers
Win 10 Pro 64bit | 2 x ASUS GTX TITAN BLACK, 6GB GDDR5 | Intel Core i7 3770K, 3.50 GHz | 32 GB RAM
MSI GT83VR SLI 7RF | Win 10 Home | 32 GB RAM
DAZ Studio Pro 4.10.0.123 | OR S.A. V3.01.1b | OCDS V3.8.2.39 | GeForce Driver 398.36
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face_off
Octane Plugin Developer
Posts: 15693
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have updated the installer at the top of this thread with:

3.6.4.34
- Compiled with Octane 3.06.4
- Fixed issue where the Genesis 8 figure EyeMoisture surface was rendering with a clay material
- Fixed issue where the plugin would stop saving Preferences settings. You will need to delete C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb in order for this change to be applied
- Fixed issue where the Camera Bokeh controls were not live-updating the Octane camera
- Fixed issue where Perspective Correction and Spherical Distortion were not being set correctly when opening the Viewport

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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