do we have to go to the properties for vdb sim box and enable motion blur and vertex blur. Motion blur looks strange in octane with fires
output velocity is checked in phoenix itself and fire source
do we need to enable MOVABLE proxy for VDBs?
motion blur does not work right with phoenix fire
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Before posting a bug report, please check the following:
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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Before posting a bug report, please check the following:
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2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
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- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
Could you kindly make some screetshots test with motion blur and vertex blur issue separately please?
Regards
Paride
Could you kindly make some screetshots test with motion blur and vertex blur issue separately please?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
paride4331 wrote:Hi coilbook,
Could you kindly make some screetshots test with motion blur and vertex blur issue separately please?
Regards
Paride
i will. Do we need to set VDBs sims to movable proxies and check motion blur on? Or velocity channel through phoenix is enough
attached is the file. You can simulate yourself or use presimed vdb that is in the folder. Just go to frame 2 where box is moving fast and you can see that mb does not work for flames. Output velocity is checked. PHX Source Motion vel is also enabled, Enabled movable proxy and mb in octane properties for the sim grid. And still no difference
Enabling vertex mb makes it look all dark and strange. Like it does not work properly.
thanks
Enabling vertex mb makes it look all dark and strange. Like it does not work properly.
thanks
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- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
I checked your issue, made a report and sent it to developers.
About "pixellated" effect, it would be a question about density (screenshot)
did you try to adjust it by changing volume medium density value and phoenixFD grid too? (I know you asked this in another post and I'm investigating it around).
Regards
Paride
I checked your issue, made a report and sent it to developers.
About "pixellated" effect, it would be a question about density (screenshot)
did you try to adjust it by changing volume medium density value and phoenixFD grid too? (I know you asked this in another post and I'm investigating it around).
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid