So, I am seeing a problem when overlaying an image texture over the clones and then animating the clones. I have followed the tip Inlifethrill did for his glowing clones tut, and the images are over the clones and working fine (I have a Selection Tag on the Top and one on the Bottom of a cube), the problem is that when I animate them, its like they don't complete the animation. Resending the scene immediately corrects the issue.
I have added ObjectTags to the cloner, the cube but nothing. I had something more complex set up but as I was having this issue, I thought it better to start off a fresh and see.
Any thoughts? Scene file attached too
Ritchie
ImageTexture Over Clones Problem
Moderators: ChrisHekman, aoktar
This happens because plugin ignores the required changes on these meshes. It has a update detection alghorithm and has some controls to avoid every unnecessary updates. Here's a consequense of that.
Octane For Cinema 4D developer / 3d generalist
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Thank you for replying Ahmet. I thought that is why the object tag is used? Is there not a workaround I can use?
You can add a very small vertex animation to box object as a workaround. I'll check why it's not forcing the updates with "force updates" option.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- RJMEngineering
- Posts: 30
- Joined: Fri Mar 24, 2017 3:02 pm
- Location: Liverpool, England
Thank you Ahmet, I will give it a try.