ImageTexture Over Clones Problem

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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RJMEngineering
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So, I am seeing a problem when overlaying an image texture over the clones and then animating the clones. I have followed the tip Inlifethrill did for his glowing clones tut, and the images are over the clones and working fine (I have a Selection Tag on the Top and one on the Bottom of a cube), the problem is that when I animate them, its like they don't complete the animation. Resending the scene immediately corrects the issue.

I have added ObjectTags to the cloner, the cube but nothing. I had something more complex set up but as I was having this issue, I thought it better to start off a fresh and see.
ImgText Issue.jpg
Any thoughts? Scene file attached too
Rotating Tiles (2).zip
(164.59 KiB) Downloaded 94 times
Ritchie
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aoktar
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This happens because plugin ignores the required changes on these meshes. It has a update detection alghorithm and has some controls to avoid every unnecessary updates. Here's a consequense of that.
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RJMEngineering
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Joined: Fri Mar 24, 2017 3:02 pm
Location: Liverpool, England

Thank you for replying Ahmet. I thought that is why the object tag is used? Is there not a workaround I can use?
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aoktar
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You can add a very small vertex animation to box object as a workaround. I'll check why it's not forcing the updates with "force updates" option.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
RJMEngineering
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Posts: 30
Joined: Fri Mar 24, 2017 3:02 pm
Location: Liverpool, England

Thank you Ahmet, I will give it a try.
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