Here's a link to this and its explanation. Is it possbile for octane to adapt this color space. It seems like a huge inprovement.
https://youtu.be/m9AT7H4GGrA
is it possible to implement filmic blender color space?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
I'm interested in this as well. But I have a feeling it's all about the kernel settings...
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Anything new on this? Is it possible to use the filmic blender in a custom Lut (3.08) or in Post (OpencolorIO for Aftereffects/Photoshop)?
aparently otoy is ignoring this request and acting like octane already has a higher dynamic range ... I remember I asked about dynamic range years ago, and now it's just obvious it needs this fixHesekiel2517 wrote:Anything new on this? Is it possible to use the filmic blender in a custom Lut (3.08) or in Post (OpencolorIO for Aftereffects/Photoshop)?
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
The custom LUT Node (as far as i know) expects a .cube file. It seems to be possible to bake Ocio Transforms to a LUT (http://opencolorio.org/userguide/baking_luts.html) but i don't understand how this works. Maybe someone smarter than me can bake the filmic blender and the looks to a LUT so we can use it in Octane 3.08.bepeg4d wrote:3.08 new features: Custom LUT support in tone-mapping.
viewtopic.php?f=33&t=63219
ciao beppe
- SparkieShock
- Posts: 77
- Joined: Wed Apr 18, 2018 5:09 am
- Location: Vancouver BC
- Contact:
Indeed .. if Octane would implement a new colour space like Filmic Render (In Blender) they'd have the only other system out there supporting a properly high dynamic range. Don't ignore this OCTANE .. BIG chance to do something extraordinary!!!!
Win 10 Pro Edition - Intel i0 10900X - X299 MB - 128GB's KINGSTON FURY 3200 RAM - 2x RTX A6000 GPU's - 1300 Watt Power
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ
- linograndiotoy
- Posts: 1350
- Joined: Thu Feb 01, 2018 7:10 pm
In Octane is possible to load custom LUTs, which really opens for any color profile to be used.
Blender Filmic is based on ACES.
You can find many LUTs emulating the ACES workflow here:
http://acescentral.com/t/luts-that-emul ... kflow/1334
Also, you can find a lot of nice LUT profiles here:
https://www.premiumbeat.com/blog/29-fre ... for-video/
Blender Filmic is based on ACES.
You can find many LUTs emulating the ACES workflow here:
http://acescentral.com/t/luts-that-emul ... kflow/1334
Also, you can find a lot of nice LUT profiles here:
https://www.premiumbeat.com/blog/29-fre ... for-video/