Hi guys,
I'm sweating loads here and I am in need of help!
I'm really new to Octane overall and just got the Maya plugin for a project I'm working on.
In this project I have some simple text segments showing up made inside of Maya (aka with crap topo).
Everything's fine and dandy until I try and render/do a IPR and I can see that Octane is plugging the holes.
Is there any way of shutting this off? I'm desperately in need of help here, guys.
Thanks,
Jack
Octane Topology Auto-Repair when rendering
Moderator: JimStar
This happens because the plugin doesn t support concave polygons.maze_vfx wrote:Hi guys,
I'm sweating loads here and I am in need of help!
I'm really new to Octane overall and just got the Maya plugin for a project I'm working on.
In this project I have some simple text segments showing up made inside of Maya (aka with crap topo).
Everything's fine and dandy until I try and render/do a IPR and I can see that Octane is plugging the holes.
Is there any way of shutting this off? I'm desperately in need of help here, guys.
Thanks,
Jack
To workaround the issue, triangulate your text mesh.
Pascal ANDRE
Yes obviously, once the mesh is triangulated you need to stop and launch IPR again to update the geometry.maze_vfx wrote:Never mind, sorry!
I did a proper render instead of just the IPR and now the text is fixed in both.
So to be clear, the solution here was to triangulate the mesh. (the "fill hole" comand can't help and was a misunderstanding)
Pascal ANDRE