octaneRandomColorTexture [SOLVED]

Sub forum for bug reports

Moderator: JimStar

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Post Reply
User avatar
Jolbertoquini
Licensed Customer
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London
Contact:

Hi Guys,

Is a actually bug at any plug from a long time now about "octaneRandomColorTexture" only works with particles instances and not a poly instance with any type of geometry of course I understand need to be scatter.

here a example scene:

You can see a " instancer1 2 and a group with poly instance "instancer1_geo_grp" with the same shader applied.

If I export to standlone is working when I get the transform list for both with une base mesh.

Please any advise?
Attachments
random_OC.rar
(16.13 KiB) Downloaded 311 times
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

This bug is still not fixed in OctaneRender for Maya 3.05.1 - 9.19

The Random Color Node doesn't work with regular Maya instance (only works with particle instancer).

This is a very important feature from OctaneV2 and indeed the random color node is made to work with regular instance first.
https://docs.otoy.com/#standalone-v2-us ... exture-map


The sample scene attached has 3 regular instances using the same material with a random color node.
instanceRandomColorBug.zip
(23.92 KiB) Downloaded 283 times
So each instance is connected to the same shading group in Maya:
maya_2016-12-21_07-29-03.png
When exporting the scene as ORBX we can see in Standalone the problem and why the Bug happen:
octane_2017-01-09_09-37-20.png
instanceRandomColorBug.orbx
(98.1 KiB) Downloaded 299 times
The geometry instance is conected to 3 shaderMap but should only use one like this:
octane_2017-01-09_09-39-05.png
instanceRandomColorBugCorrected.orbx
(97.75 KiB) Downloaded 276 times
So to fix this bug : Instances using the same Shading Group in Maya must be exported to Octane as geometry using the same Material Map node.
(but obviously Maya instance with different shading group still need different Material Map node)
Pascal ANDRE
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

@Jimstar,
This is not a new feature but a mistake in the plugin since 4 or 5 years, in the Maya regular Instance implementation (cf. previous post)


This bug is still not fixed in OctaneRender for Maya 3.06.4 - 10.18
Pascal ANDRE
BK
OctaneRender Team
Posts: 1445
Joined: Mon Oct 31, 2016 7:54 pm

Hi Jo,

Please find the file attachment and let us know how it went :)
Attachments
random_OC.7z
(21.34 KiB) Downloaded 275 times
Kind Regards

bk3d
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

BK wrote: Please find the file attachment and let us know how it went :)
viewtopic.php?f=24&t=61365#p313894
Pascal ANDRE
Post Reply

Return to “Bug Reports”