Hi
I'm having some issues using (not understanding) the Object Tag.
I have a null group with static geometry in it. Its a table. the surface has displacement and the edge needs heavy subdivsion smoothing.
Im trying to apply and Object Tag to the group null with Mesh No 0, as the geometry has no animation, but this distorts the UVs on the displaced geometry and makes the edge geometry invisible
Im trying to put separate Object tags on children of the group null as well, with similar results.
The only thing that works is to put Mesh No 1 on the Object Tag, although the geometry is not animated in any respect.
Is this a known limitation, or am i doing something wrong here?
Thanks for any advice
Cheers
David
Object Tag v3.06
Moderators: ChrisHekman, aoktar
Any special reason to use meshno=0?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi thanks for getting back quickly
well, I wanted to use Octane subdivision, in hope that this would optimise the render. and since the object was static i assigned Mesh No 0, but as described this didn't work at all
I've now read up and understand that no tag means Mesh No 0 and also using C4D standard SubDiv isn't slower than Octane Object Tag subdivs either in my tests
is this correct?
thanks
David
well, I wanted to use Octane subdivision, in hope that this would optimise the render. and since the object was static i assigned Mesh No 0, but as described this didn't work at all
I've now read up and understand that no tag means Mesh No 0 and also using C4D standard SubDiv isn't slower than Octane Object Tag subdivs either in my tests
is this correct?
thanks
David
I don't know speed difference but meshno=0 means that having a mesh as static. It's not short answer without understand a few different topics.dflamholc wrote:Hi thanks for getting back quickly
well, I wanted to use Octane subdivision, in hope that this would optimise the render. and since the object was static i assigned Mesh No 0, but as described this didn't work at all
I've now read up and understand that no tag means Mesh No 0 and also using C4D standard SubDiv isn't slower than Octane Object Tag subdivs either in my tests
is this correct?
thanks
David
Please read these pages for more info:
https://docs.otoy.com/Cinema_4D_Plugin_ ... %7C_____19
https://docs.otoy.com/Cinema_4D_Plugin_ ... %7C_____14
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw