ZDepth Banding and Minimum distance

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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Renart
Licensed Customer
Posts: 70
Joined: Mon Jul 04, 2016 8:21 pm

Hi,
What is the best method to render ZDepth passes ? In the IPR there is always banding.
Also, I would love to be able to control the minimum distance as well. Is there anyway to do that ?

Thank you!
Renart
Licensed Customer
Posts: 70
Joined: Mon Jul 04, 2016 8:21 pm

Support replied me, if someone is wondering as well.
If I put the Output File Format to Tiff16 and use the Tonemapped HDR option I can have enough value information and no more banding :)
I only work with IPR and don't have to do batch render so I never though about changing the output format :)
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