Hi I was using an exported scene and I noticed in the stand alone I could set an object to be invisible to the camera yet still cast shadows.
Is this possible from within the plugin?
If its not consider this a feature request.
Please note this is not invisible objects receiving shadows as per the sticky topic.
Shadow casting invisible objects
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Hi - I just posted a pre-release (version 3.6.2.32) of the next version of the plugin which includes the Camera Visibility ON/OFF parameter.
viewtopic.php?f=44&t=55214&start=190
Paul
viewtopic.php?f=44&t=55214&start=190
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
The Visible to Camera property is always read at frame 0. If the number of mesh items, or vertices change during an animation, it breaks the vertex motion blur obtained whilst exporting the scene to OCS/ORBX. If you need to make an object invisible during an animation, set the scale to something small or move it out of the camera view.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Yep that reply went right over my head.
I guess I need to give a bit more info.
The animation is being handled within daz studio using the animation tab in the octane plugin.
The scene at its basic has an object that is set to invisible to camera and a plane with a specular transparent material on it. This allows you to see the invisible to camera object as it passes behind it.
A static render is fine but the animation option in the plugin appears to not use the camera visibility option.
I guess I need to give a bit more info.
The animation is being handled within daz studio using the animation tab in the octane plugin.
The scene at its basic has an object that is set to invisible to camera and a plane with a specular transparent material on it. This allows you to see the invisible to camera object as it passes behind it.
A static render is fine but the animation option in the plugin appears to not use the camera visibility option.
My apologies - that reply was for the Modo plugin!Yep that reply went right over my head.
Can you send me the scene pls, and I will take a closer look.So the above is a what happens and a manually animated what should happen
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi - I have looked at the scene you sent me. Unfortunately none of the plugin animation systems (ie. Animation tab->Start Animation, or System tab->Alembic Export->Start Export) support the DAZStudio mesh OctaneRender:Visibility parameter. This is because these systems are effectively operating in Final Render mode - where all meshes are combined (so there is no individual mesh visibility control) - regardless of the Preferences->Use Combined Mesh setting. This is a plugin limitation, which cannot be resolved in the near future, sorry.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question