Hi, I wanted to know if the actual release can import LUA scripts as the Multitexture one is the one I was badly looking for and It's seem to be avail only for standalone?
If so how do I proceed? really need this feature amongst many other Lua scripts available for standalone....
Thanks
lua scripts in 3dmax
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Justix,
At the moment you can not use lua script in 3ds Max.
Solutions will most likely get Octane 3.1 and Osl
Regards
Paride
At the moment you can not use lua script in 3ds Max.
Solutions will most likely get Octane 3.1 and Osl
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Might be possible in 3.07 with ORBX import UX and node graph
The core 3.07 is halfway there, but it may take some time for this specific feature to be tested and supported in every plug-in. The main feature we addedin 3.07 is the ability to load all of the standalone UX from the plug-in API for node graph, viewport and ORBX importing/editting, in a thread safe way in the parent app. Depending on how the plug-in is integrated, you can even edit the scene in both the SA UX and the host UX live in real time seamlessly (as opposed to blocking until the SA UX is closed)- this is working in our Unity integration, but it took an extra layer of work to implement beyong just booting up SA UX for an ORBX proxy / node.