lua scripts in 3dmax

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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justix
Licensed Customer
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Joined: Sat Feb 27, 2010 8:01 pm

Hi, I wanted to know if the actual release can import LUA scripts as the Multitexture one is the one I was badly looking for and It's seem to be avail only for standalone?

If so how do I proceed? really need this feature amongst many other Lua scripts available for standalone....

Thanks
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

Hi Justix,
At the moment you can not use lua script in 3ds Max.
Solutions will most likely get Octane 3.1 and Osl
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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justix
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ouch :(
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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Goldorak
OctaneRender Team
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Might be possible in 3.07 with ORBX import UX and node graph
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justix
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Joined: Sat Feb 27, 2010 8:01 pm

Thanks.. which will be out when?
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Goldorak
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The core 3.07 is halfway there, but it may take some time for this specific feature to be tested and supported in every plug-in. The main feature we addedin 3.07 is the ability to load all of the standalone UX from the plug-in API for node graph, viewport and ORBX importing/editting, in a thread safe way in the parent app. Depending on how the plug-in is integrated, you can even edit the scene in both the SA UX and the host UX live in real time seamlessly (as opposed to blocking until the SA UX is closed)- this is working in our Unity integration, but it took an extra layer of work to implement beyong just booting up SA UX for an ORBX proxy / node.
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