Subsurface Scattering isn't working in Lightwave?

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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ruuterdetuuter
Licensed Customer
Posts: 86
Joined: Tue May 02, 2017 8:41 am

Hi,

I'm trying every possible way to get some simple subsurface scattering (wax like) but no matter what I do I just can't get it to work.

I'm using the PMC kernel with a lot of depth (just to be sure)
Than I'm throwing the Diffuse material on the object (closed object of a statue), followed by a Scattering Medium.
Now, no matter at what string I pull or what variable I change it just won't show me any change or light pooring through the object.

Putting RGB Spectrum nodes in won't change a thing eather. My question is, what am I missing, I've litterely followed tens of tutorials (a lot of Cinema4D tutorials) but it won't help me.

What am I doing wrong or is there a simple example scene out there showing me what to do...

Thanks in advance.
Ruud
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

Attached you have a sample scene using the scattering medium node and the diffuse material configured to render the SSS shading. All seems to work fine.

Hope this helps,
-Juanjo
Attachments
difusse_sss.rar
(770.27 KiB) Downloaded 242 times
image-001492.jpg
ruuterdetuuter
Licensed Customer
Posts: 86
Joined: Tue May 02, 2017 8:41 am

Thank you very much, this helps me to discover the options further.

Ruud.
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