Rasterize node

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ReaperTheOne
Licensed Customer
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Joined: Sun Jan 10, 2016 6:49 am

Is it possible to add rasterization node for displacement? Using bitmaps only isn't cool :(
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Goldorak
OctaneRender Team
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Working on something like this for 3.07/8
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aoktar
Octane Plugin Developer
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Goldorak wrote:Working on something like this for 3.07/8
Very cool!
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Goldorak
OctaneRender Team
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Here are some early tests done today in the 3.07 build:
RenderToTexture.png
This shows how a render target can be attached to a texture input in 3.07 (via a new built in render job texture node - it doesn't save to file, but feeds back into the node graph). Using a group RJ group node in the current system, you can rasterize all the dependent RT textures (in the right order) before rendering the primary RT, all in one step from the node graph.
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Terryvfx
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Joined: Tue Dec 30, 2014 12:43 am

So glad to see the progress, thank you for showing this.
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