Here is a render of Topmodel Updo Hair and OOT Hairblending 2.0 for Genesis 3 Females from OutOfTouch artist.
I have used and modified all settings without being able to solve the problem.
If you have ever encountered this kind of issue, I hope you can help me.
1st rendering done with Iray shaders.
2nd rendering done with RedSpec specific shaders
3rd rendering done with the Iray engine
Problème with hair
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- Nicoloff77
- Posts: 10
- Joined: Sun May 01, 2016 8:57 am
- Location: France | Fontainebleau
Reduce the Kernel->Ray Epsilon.
Paul
Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Nicoloff77
- Posts: 10
- Joined: Sun May 01, 2016 8:57 am
- Location: France | Fontainebleau
Hi Paul,
I already tweaked Ray Epsilon to minimum but it doesn't work.
I attached a full screen of my settings
I already tweaked Ray Epsilon to minimum but it doesn't work.
I attached a full screen of my settings
MSI X99S Gaming 9 ACK | Intel i7 5960x Extreme Edition | Win 10Pro 64 bit | EVGA Titan X SC (x2) | Dell 24" | SeaSonic P-1200 PSU | Corsair DDR4 Dominator Platinum 32 Gb | CoolerMaster Cosmo II |
Samsung SSD 850 EVO 500 Go (x2)
Samsung SSD 850 EVO 500 Go (x2)
Try increasing the size of the object that is not rendering. It may not visible because it shares the same vertex locations as the hair prob. If that does not work, can you pls export the scene to ORBX and send to me.
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Nicoloff77
- Posts: 10
- Joined: Sun May 01, 2016 8:57 am
- Location: France | Fontainebleau
Thank you Paul,
I PM you to send the link (file size about 120 MB)
I PM you to send the link (file size about 120 MB)
MSI X99S Gaming 9 ACK | Intel i7 5960x Extreme Edition | Win 10Pro 64 bit | EVGA Titan X SC (x2) | Dell 24" | SeaSonic P-1200 PSU | Corsair DDR4 Dominator Platinum 32 Gb | CoolerMaster Cosmo II |
Samsung SSD 850 EVO 500 Go (x2)
Samsung SSD 850 EVO 500 Go (x2)
That scene renders fine for me. Have you got Preferences->"Automatic Calculation of Ray Epsilon" OFF?
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Nicoloff77
- Posts: 10
- Joined: Sun May 01, 2016 8:57 am
- Location: France | Fontainebleau
Yes Paul,
So I notice that is not a real issue.
Thank you so much
So I notice that is not a real issue.
Thank you so much
MSI X99S Gaming 9 ACK | Intel i7 5960x Extreme Edition | Win 10Pro 64 bit | EVGA Titan X SC (x2) | Dell 24" | SeaSonic P-1200 PSU | Corsair DDR4 Dominator Platinum 32 Gb | CoolerMaster Cosmo II |
Samsung SSD 850 EVO 500 Go (x2)
Samsung SSD 850 EVO 500 Go (x2)
- SiliconAya
- Posts: 175
- Joined: Tue Jul 30, 2013 12:00 pm
- Location: Australia
I'm also having a problem with this hair, in fact I think it affects all recent OOT hair with hair blending, but this one is by far the worst, I just have to make parts of them not visible and the black stuff starts to show up. The hair(s) also seem to render extremely slowly, this image only rendered at 0.99Ms/sec using PT.
Rey Epsilon is 0.000001 (auto setting off), changing it doesn't seem to do anything much.
Rey Epsilon is 0.000001 (auto setting off), changing it doesn't seem to do anything much.
The OOT hairs have pretty complex mesh geometry and opacity maps, which take OctaneRender a while to calculate.
I've also come to experience this. However, I don't believe, that this is different in Iray.
I cannot reproduce the appearance of the hair in the screenshot above with out shaders. Could this be displacement maps?
I've used the same hair figure in this shot here and it really rendered fine: http://trrazor.deviantart.com/art/The-S ... -650655168
I've also come to experience this. However, I don't believe, that this is different in Iray.
I cannot reproduce the appearance of the hair in the screenshot above with out shaders. Could this be displacement maps?
I've used the same hair figure in this shot here and it really rendered fine: http://trrazor.deviantart.com/art/The-S ... -650655168
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
- SiliconAya
- Posts: 175
- Joined: Tue Jul 30, 2013 12:00 pm
- Location: Australia
It's not displacement, I get the same thing in clay mode or with a blank white mat. I've also tried it with Iray and Octane standalone, standalone has the black stuff the same as OcDS, Iray is fine and without issue. I've even updated my drivers.