hi
i'm new to the standalone - and what i miss, or have overlooked, is the ability to lock cameras position and target.
could a simple 'lock' be added to the camera settings - like shown on the attached image?
thanks
jorgensen
Lock camera?
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- Phantom107

- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
There is a lock on the rendering viewport
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
i know there is a 'lock camera' on the render view - but that locks all cameras.
i would just like to lock the camera i have setup with the view i want, then i have a other camera to further explore the model.
it's quite critical if i have setup a render and have started to do post work in ps, and i when, by accident move the camera in octane.
but i might just don't use the standalone version as i'm supposed to do.
jorgensen
i would just like to lock the camera i have setup with the view i want, then i have a other camera to further explore the model.
it's quite critical if i have setup a render and have started to do post work in ps, and i when, by accident move the camera in octane.
but i might just don't use the standalone version as i'm supposed to do.
jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
- Phantom107

- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
That's a good point. That will need specific support I think
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Being able to lock a camera directly within a node can be useful. Even more so would be the ability to save value sets for node parameters. That way you would not need to clutter the interface with so many different node variations while setting up and experimenting with a scene. If you save a value you liked, you could just toggle back to it.
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i'll prefer a simple click to lock solution - as i'm not so advanced. but there multiple solutions might be useful.
jorgensen
jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
is it possible to get some feedback from the developers on this request?
thanks
thanks
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
@pegot: with latest versions, you can right click on a node in the node inspector and expose the node in node graph.
If you expose and group your camera, you can expose the position/target node and duplicate them for backup, inside the camera group, without spaghetti madness
You can also save group of nodes inside the LocalDB, not only materials.
@Jorgensen: probably something could be done with a scripted graph between the thin camera node and the render target node
ciao beppe
If you expose and group your camera, you can expose the position/target node and duplicate them for backup, inside the camera group, without spaghetti madness
You can also save group of nodes inside the LocalDB, not only materials.
@Jorgensen: probably something could be done with a scripted graph between the thin camera node and the render target node
ciao beppe
or with a simple "lock" icon?
i'm not an advanced user, so scripting is not an option for me :-/
jorgensen
i'm not an advanced user, so scripting is not an option for me :-/
jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
Hi Jorgensen,
yes the idea is to write a scripted graph node with a camera-in and camera-out pin, and a boolean value on/off for locking the camera. The thin-lens camera node need to be exposed, and the scripted graph goes in between the camera and the RT node.
Do you think it could be useful?
ciao beppe
yes the idea is to write a scripted graph node with a camera-in and camera-out pin, and a boolean value on/off for locking the camera. The thin-lens camera node need to be exposed, and the scripted graph goes in between the camera and the RT node.
Do you think it could be useful?
ciao beppe
