Phoenix FD Particle and Octane 3dsMax plugin

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Phoenix FD Particle and Octane 3dsMax plugin

Postby paride4331 » Tue May 02, 2017 2:52 pm

paride4331 Tue May 02, 2017 2:52 pm
Attached a screenshot with a how-to for Octane 3dsMax and Phoenix FD particles
Regards
Paride
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Re: Phoenix FD Particle and Octane 3dsMax plugin

Postby coilbook » Tue May 02, 2017 3:16 pm

coilbook Tue May 02, 2017 3:16 pm
Thank you!

So foam in vray is millions of round sphere meshes? It looks almost like smoke since there are billions of splash particles.
If you look at this video foam and splash do not look like a bunch of little spheres. Are they proceduralyl generated? (basically during rendering vray replaces spheres with a nice fluffy foam texture) https://youtu.be/Oujp1pFa4hE
Not sure if octane can handle millions of physical mesh spheres to create foam like in this video.



By the way does anyone know best foam shader settings to look like in this video? https://youtu.be/J8qJYEXoUaQ
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Re: Phoenix FD Particle and Octane 3dsMax plugin

Postby paride4331 » Tue May 02, 2017 5:59 pm

paride4331 Tue May 02, 2017 5:59 pm
Hi coilbook,
It depends on the settings, I only have a demo version, there's a limit about density.
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Paride
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Re: Phoenix FD Particle and Octane 3dsMax plugin

Postby coilbook » Tue May 02, 2017 6:04 pm

coilbook Tue May 02, 2017 6:04 pm
paride4331 wrote:Hi coilbook,
It depends on the settings, I only have a demo version, there's a limit about density.
Regards
Paride



Thank you Paride!
Please disregard my post in 3ds max. I got foam to work by using group index
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Re: Phoenix FD Particle and Octane 3dsMax plugin

Postby xevious2501 » Thu Jan 03, 2019 12:20 pm

xevious2501 Thu Jan 03, 2019 12:20 pm
What is the status of Phoenix FD and Octane Render now.
Looking at your image it looks as if youve found a way for octane to see and render Phoenix particles.

I really need an answer on this and some help on how to make it work, as im dealing with a project with a ship on ocean.
From the demos Phoenix seems to be the easiest and fastest means of getting the project done, ocean splashes foam.

Any and all help is appreciate. even demo project files if possible.
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Re: Phoenix FD Particle and Octane 3dsMax plugin

Postby paride4331 » Fri Jan 04, 2019 1:39 pm

paride4331 Fri Jan 04, 2019 1:39 pm
xevious2501 wrote:What is the status of Phoenix FD and Octane Render now.
Looking at your image it looks as if youve found a way for octane to see and render Phoenix particles.

I really need an answer on this and some help on how to make it work, as im dealing with a project with a ship on ocean.
From the demos Phoenix seems to be the easiest and fastest means of getting the project done, ocean splashes foam.

Any and all help is appreciate. even demo project files if possible.


Hi xevious2501,
Octane supports Particles, splash, foam and volume; developers will fix PhoenixFD RGB chanel soon.
https://render.otoy.com/forum/viewtopic.php?f=27&t=68430&p=343781&hilit=+wsm#p343781
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Re: Phoenix FD Particle and Octane 3dsMax plugin

Postby xevious2501 » Sat Jan 05, 2019 3:51 am

xevious2501 Sat Jan 05, 2019 3:51 am
Great so its in fact not pigeon held to Vray for rendering. :ugeek:

Ok so does this also mean that Phoenix FD for maya, would also support Octane render?
i know im talking about another package but maybe one of you guys would know.

as mentioned im in a incredible bind trying to figure out the best and fastest means of creating an infinite ocean along with proper boat wake , spray and foam, for several shots
of a container ship out at sea.

Houdini hands down has the best water simulation but its fantastic results comes from incredible complexity setting up, but ide give Phoenix a close second and looks to be far easier to achieve.
Mayas bifrost is way wAY too slow. and Realflow really doesn't cut the cheese.
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Re: Phoenix FD Particle and Octane 3dsMax plugin

Postby paride4331 » Mon Jan 07, 2019 2:40 pm

paride4331 Mon Jan 07, 2019 2:40 pm
Hi xevious2501,
I'm sorry I don't know what you asked; perhaps asking in Octane for Maya forum.
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Re: Phoenix FD Particle and Octane 3dsMax plugin

Postby acc24ex » Sat Mar 16, 2019 9:52 pm

acc24ex Sat Mar 16, 2019 9:52 pm
damn, still can't get phoenix fd working - does it work on 2018.1 beta 4 - can you do some tut demo / .max file to test out a working one? Just want to do simple smoke or water.. using the tire burnout demo from phoenix fd

EDIT: Sweet finally works, just popped the Octanevolume wsm on top of the smoke sim, added colume medium, raised the scatter to white and it's there - from the new 2018.1 7.04
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Re: Phoenix FD Particle and Octane 3dsMax plugin

Postby DustinM » Fri Aug 16, 2019 4:29 am

DustinM Fri Aug 16, 2019 4:29 am
Do you know if this works with water? I cant render an Ocean anymore since I upgraded to the latest version of Octane. 2018.1.3 - 7.09
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