Attached a screenshot with a how-to for Octane 3dsMax and Phoenix FD particles
Regards
Paride
Phoenix FD Particle and Octane 3dsMax plugin
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Thank you!
So foam in vray is millions of round sphere meshes? It looks almost like smoke since there are billions of splash particles.
If you look at this video foam and splash do not look like a bunch of little spheres. Are they proceduralyl generated? (basically during rendering vray replaces spheres with a nice fluffy foam texture) https://youtu.be/Oujp1pFa4hE
Not sure if octane can handle millions of physical mesh spheres to create foam like in this video.
By the way does anyone know best foam shader settings to look like in this video? https://youtu.be/J8qJYEXoUaQ
So foam in vray is millions of round sphere meshes? It looks almost like smoke since there are billions of splash particles.
If you look at this video foam and splash do not look like a bunch of little spheres. Are they proceduralyl generated? (basically during rendering vray replaces spheres with a nice fluffy foam texture) https://youtu.be/Oujp1pFa4hE
Not sure if octane can handle millions of physical mesh spheres to create foam like in this video.
By the way does anyone know best foam shader settings to look like in this video? https://youtu.be/J8qJYEXoUaQ
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
- xevious2501
- Posts: 31
- Joined: Mon Sep 02, 2013 4:23 am
What is the status of Phoenix FD and Octane Render now.
Looking at your image it looks as if youve found a way for octane to see and render Phoenix particles.
I really need an answer on this and some help on how to make it work, as im dealing with a project with a ship on ocean.
From the demos Phoenix seems to be the easiest and fastest means of getting the project done, ocean splashes foam.
Any and all help is appreciate. even demo project files if possible.
Looking at your image it looks as if youve found a way for octane to see and render Phoenix particles.
I really need an answer on this and some help on how to make it work, as im dealing with a project with a ship on ocean.
From the demos Phoenix seems to be the easiest and fastest means of getting the project done, ocean splashes foam.
Any and all help is appreciate. even demo project files if possible.
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi xevious2501,xevious2501 wrote:What is the status of Phoenix FD and Octane Render now.
Looking at your image it looks as if youve found a way for octane to see and render Phoenix particles.
I really need an answer on this and some help on how to make it work, as im dealing with a project with a ship on ocean.
From the demos Phoenix seems to be the easiest and fastest means of getting the project done, ocean splashes foam.
Any and all help is appreciate. even demo project files if possible.
Octane supports Particles, splash, foam and volume; developers will fix PhoenixFD RGB chanel soon.
viewtopic.php?f=27&t=68430&p=343781&hilit=+wsm#p343781
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- xevious2501
- Posts: 31
- Joined: Mon Sep 02, 2013 4:23 am
Great so its in fact not pigeon held to Vray for rendering.
Ok so does this also mean that Phoenix FD for maya, would also support Octane render?
i know im talking about another package but maybe one of you guys would know.
as mentioned im in a incredible bind trying to figure out the best and fastest means of creating an infinite ocean along with proper boat wake , spray and foam, for several shots
of a container ship out at sea.
Houdini hands down has the best water simulation but its fantastic results comes from incredible complexity setting up, but ide give Phoenix a close second and looks to be far easier to achieve.
Mayas bifrost is way wAY too slow. and Realflow really doesn't cut the cheese.

Ok so does this also mean that Phoenix FD for maya, would also support Octane render?
i know im talking about another package but maybe one of you guys would know.
as mentioned im in a incredible bind trying to figure out the best and fastest means of creating an infinite ocean along with proper boat wake , spray and foam, for several shots
of a container ship out at sea.
Houdini hands down has the best water simulation but its fantastic results comes from incredible complexity setting up, but ide give Phoenix a close second and looks to be far easier to achieve.
Mayas bifrost is way wAY too slow. and Realflow really doesn't cut the cheese.
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi xevious2501,
I'm sorry I don't know what you asked; perhaps asking in Octane for Maya forum.
Regars
Paride
I'm sorry I don't know what you asked; perhaps asking in Octane for Maya forum.
Regars
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
damn, still can't get phoenix fd working - does it work on 2018.1 beta 4 - can you do some tut demo / .max file to test out a working one? Just want to do simple smoke or water.. using the tire burnout demo from phoenix fd
EDIT: Sweet finally works, just popped the Octanevolume wsm on top of the smoke sim, added colume medium, raised the scatter to white and it's there - from the new 2018.1 7.04
EDIT: Sweet finally works, just popped the Octanevolume wsm on top of the smoke sim, added colume medium, raised the scatter to white and it's there - from the new 2018.1 7.04
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax