Hey guys!
I need to render some turntables for a client that can be interactively rotated, like in these examples: http://www.inneo.de/produkte/video-demo ... ebersicht/
The client also wants to be able to look at the objects from multiple angles like in the examples. How would you do this with octane and c4d? I tried quicktime VR, but i need the files to be output at atleast 16 bit, preferably 32 bit, and quicktime does not seem capable of that. I just need to deliver the images, the programming side is done by the client. Any suggestions? If the client likes the work, we might need to render thousands of images, so it should definatly be automatable.
Cheers!
Intereractive Turntable
Moderators: ChrisHekman, aoktar
Hello, thank you for your Input!
Unity or sketchfab are unfortunately no option. The client wants photorealism and this also would require us to unwrap thousands of objects. The client just wants us to provide the frames, nothing else. My question is just if there is a better way than just setting up a few cameras at different angles that rotate around the object.
Cheers!
Unity or sketchfab are unfortunately no option. The client wants photorealism and this also would require us to unwrap thousands of objects. The client just wants us to provide the frames, nothing else. My question is just if there is a better way than just setting up a few cameras at different angles that rotate around the object.
Cheers!
Hi RahiSan,
you could use the old QTVR Object feature to automatically create all the necessary frames: You need QuickTime 7 Pro, I guess:
https://support.apple.com/downloads/quicktime
ciao beppe
you could use the old QTVR Object feature to automatically create all the necessary frames: You need QuickTime 7 Pro, I guess:
https://support.apple.com/downloads/quicktime
ciao beppe
How many images do you need?
Easiest way to do it would be to use one static camera with a protection tag on it in the scene, group the rest of the scene objects into a null and animate it to rotate 360 degrees (make sure the null axis in in the centre of the turntable you are focusing on). Each key frame will be an image so for example, if you need 100 images for the turntable, your last key frame would be on frame 101 (you always go one up from the amount of images you need as frame 0 and the last frame will always be a duplication of each other). Then export the 101 frames as a PNG sequence or in the required image format.
This should give you what you need, its a quick set up and requires on one job to be sent to render.
Cheers
Ed
Easiest way to do it would be to use one static camera with a protection tag on it in the scene, group the rest of the scene objects into a null and animate it to rotate 360 degrees (make sure the null axis in in the centre of the turntable you are focusing on). Each key frame will be an image so for example, if you need 100 images for the turntable, your last key frame would be on frame 101 (you always go one up from the amount of images you need as frame 0 and the last frame will always be a duplication of each other). Then export the 101 frames as a PNG sequence or in the required image format.
This should give you what you need, its a quick set up and requires on one job to be sent to render.
Cheers
Ed