Separate an image input into channels?

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Terryvfx
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Joined: Tue Dec 30, 2014 12:43 am

Hello guys I'm wondering if this is currently possible to do inside of Octane? and if not would it be too difficult to implement this into a feature? thanks in advance.

PD: I mainly use the C4D plugin.
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Terryvfx
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bump+
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Goldorak
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I am not sure if this works in your case, but I've used multiply nodes (in a group node with 1 input -> 3 outputs) to split R/G/B into individual textures nodes. You could then shift or scale hue/staturation with a CC node, before recombining them with an add node into a new texture, including swizzled channels.
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Terryvfx
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Joined: Tue Dec 30, 2014 12:43 am

It actually worked perfectly... Now I feel stupid for now seeing something so clear, basic math you input a matrix one side with different values then multiply two of them by 0 and you get a what's left on the other side.

Thank you very much! I will leave an image attached here with the process in case someone else gets here in the future.
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Example I'm using a random image from the internet.
Example I'm using a random image from the internet.
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Goldorak
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Great! Glad it was helpful!
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