3ds Standalone export camera issue

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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dmiko
Licensed Customer
Posts: 8
Joined: Tue Dec 29, 2015 1:47 pm

Hello,
I am using 3ds max vr 3.05 and would like to render my scene in standalone 3.06 since adaptive sampling makes stuff render much faster. When I export scene to orbx first issue is that camera is baked into .abc and second that the perspective correction gets unchecked. There is no chance for me to change this within abc file. I rember rhino exportin camera separately. can we fix this? or at least the perspective correction issue? Can someone at otoy reproduce quickly this issue?

Many thanks
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi dmiko,
At the moment the camera is baked in .abc and does not keep the perspectiv correction.
The only way is to create a new camera directly in SA; Otoy should release the vr sdk 3.06 (stable) shortly.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
dmiko
Licensed Customer
Posts: 8
Joined: Tue Dec 29, 2015 1:47 pm

paride4331 wrote:Hi dmiko,
At the moment the camera is baked in .abc and does not keep the perspectiv correction.
does it mean it will ever be outside of .abc? I have tried to create camera in SA but if I type the same coordinates as in 3ds max, camera is somewhere else than I would like it to be.
I really like the standalone renderer, it would be pity to have it disfunctional in such crucial part as camera node.
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi dmiko,
Using coordinates from 3dsMax camera is hard to do.
You can use this luascript that captures the .abc camera coordinates with a SA thin lens camera.
Regards
Paride
Attachments
thin_lens_camera.orbx
(7.88 KiB) Downloaded 151 times
01.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
dmiko
Licensed Customer
Posts: 8
Joined: Tue Dec 29, 2015 1:47 pm

Oh thank you,
that is exactly what I needed. Standalone is great also because it lets you use more Vram. In my case I have 5,4 GB vram available in standalone in comparison to 3,5 Gb in 3ds max. I wish this orbx node would be exported by default. It would surely make many newcommers to octane not scratch their head.
Cheers,
Daniel
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