Save to ocs/orbx questions?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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sjogren
Licensed Customer
Posts: 74
Joined: Wed Mar 03, 2010 9:51 pm
Location: Sweden

Hi.
I have been trying to export a scene so I could open it in Octane standalone, wanted to try "cloudrendering"!
I noticed some problems, frame rate don't match and if I have the camera locked in Modo then animated focal depth don't match either?
These are not critical because they are easy to change but my main problem is that I have an animated OBJ sequence that don't get transferred and I wonder how to do that? Is it possible, maybe my mistake, or do I need a workaround?

/Niklas
Windows 10 (64-bit) | GeForce GTX 1070 & 970 (416.34) | i7 6850K | 32 GB System Memory
Modo 12.1v2 | Plugin Version: latest beta 4
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

What release of the plugin are you using pls? And how are you exporting to ocs/orbx?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
sjogren
Licensed Customer
Posts: 74
Joined: Wed Mar 03, 2010 9:51 pm
Location: Sweden

I'm using 3.6.5.118.901 and exporting with the button "save to ocs or orbx format.
Image
One thing that may be important to mention, perhaps crucial is that I'm using EmReader http://www.mootzoid.com/plugin/emreader, it works great in Octane for Modo but maybe not for exporting to standalone!
/Niklas
Windows 10 (64-bit) | GeForce GTX 1070 & 970 (416.34) | i7 6850K | 32 GB System Memory
Modo 12.1v2 | Plugin Version: latest beta 4
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Niklas - exporting via the button only exports the current frame pls any transform animations on the camera or live meshes. To export vertex animation, use the octane.saveAnimation command.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
sjogren
Licensed Customer
Posts: 74
Joined: Wed Mar 03, 2010 9:51 pm
Location: Sweden

Hi, thanks and sorry if I have missed this!
I did try to search the manual but I don't see anything about this command?
Can I read about this somewhere, probably if I read the forums! :D

Thank you
/Niklas
Windows 10 (64-bit) | GeForce GTX 1070 & 970 (416.34) | i7 6850K | 32 GB System Memory
Modo 12.1v2 | Plugin Version: latest beta 4
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Hey there,

you can find it in the manual under "Rendering and Exporting Animations"
https://docs.otoy.com/manuals/products/ ... nimations/

Cheers
sjogren
Licensed Customer
Posts: 74
Joined: Wed Mar 03, 2010 9:51 pm
Location: Sweden

Thank you very much! I had to rearrange some materials for it to match but otherwise it went very well!

thanks again
/Niklas
Windows 10 (64-bit) | GeForce GTX 1070 & 970 (416.34) | i7 6850K | 32 GB System Memory
Modo 12.1v2 | Plugin Version: latest beta 4
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