Another bug, always lost lan path of texture ,i test all Vision,10.7 is all right.
OctaneRender® for Maya® 3.06 (test 4) - 10.18 [OBSOLETE]
Moderator: JimStar
- QuinceHungaryKft

- Posts: 25
- Joined: Mon Mar 07, 2016 12:01 pm
I had this issue as well and I'm using the latest stable version. I had to close adobe illustrator which was apparently interfering with octane. Now I use illustrator in parallel without gpu features, which works fine as well.// Octane engine log:
CUDA error 201 on device 0: invalid device context
-> failed to allocate device memory
device 0: failed to allocate preview buffer
@JimStar,
I thought that since 3 weeks of silence you were working on implementing MB geometry subsampling,
or implementing the ORBX PROXY feature, or XGEN support, or BIFROST support,
or fixing bugs like this 4 years old bug for example : viewtopic.php?f=110&t=52976#p300696
But I'm afraid you're wasting your time again on useless feature like
Please , if it's not already the case, prioritize what users are waiting for !
I thought that since 3 weeks of silence you were working on implementing MB geometry subsampling,
or implementing the ORBX PROXY feature, or XGEN support, or BIFROST support,
or fixing bugs like this 4 years old bug for example : viewtopic.php?f=110&t=52976#p300696
But I'm afraid you're wasting your time again on useless feature like
Virtual Material.Please , if it's not already the case, prioritize what users are waiting for !
Pascal ANDRE
Nice work, but I can't disagree with Calus.
There is some basics stuff that I would love to see implemented.
I'm craving for a simple Spotlight, like the Maya one, with falloff, cone, etc.
Also, Transform and Projection Node plugged by default would be great.
Can't wait for the next updates!
There is some basics stuff that I would love to see implemented.
I'm craving for a simple Spotlight, like the Maya one, with falloff, cone, etc.
Also, Transform and Projection Node plugged by default would be great.
Can't wait for the next updates!