paride4331 wrote:@goldisart
Paride
Hi Paride
I talked to octane team about madcar tracks texture working with octane. viewtopic.php?f=27&t=55556&p=308803&hil ... ar#p308803
Do you know if it is still possible. to do?
paride4331 wrote:@goldisart
Paride
paride4331 wrote:@coilbook,
mad car is a plugin developed by karba.
I think there are some clips with octane and mad car:
https://www.youtube.com/watch?v=gLyhma-kuAw
I think to be possible to use it.
I will try to understand also about the madcar procedural map.
Regards
Paride
Thanks Paride, very detail explanation , now the max support forum is getting better and better because of youparide4331 wrote:Hi c4d,
Octane 3dsMax Integrated Plugin has its own Alembic and ORBX export feature in case users would like to export the scene into the Standalone Edition for additional flexibility and final rendering.
The Orbx exporter will produce a .ORBX file which includes the geometry and materials used in the scene. The ORBX file may only be used in the Octane ecosystem.
The Alembic exporter will export an Alembic file which is going to store all the geometric information available in the scene, including the objects animated transformations and deformations, instances and hair.
The resulting Alembic file can be used in the Standalone Edition or in other 3D applications.
Remember that the Alembic file is designed to share geometric information, so shading information is never stored in the .abc file.
The Alembic file may also contain camera path.
A camera path should be connected to the camera pin of the a RenderTarget node to make the octane camera move along this camera path.
So if you do not have this type of data stored .abc, it can be deleted without problems in your scene.
Regards
Paride