Hello dear Octane Team,
I have a problem with the import of my architectural project. I watched all tutorials and their were really good understandable.
But i have a problem with the import of my object. If I import it out of Archicad as a obj. file it doesnt fits with octane and the software shut down.
But if I import it in Cinema 4D and export it then as a obj. file it works well till i want to "shader"(dont know if its rly the right technical word for it) my 1000 elements, like walls windows constructions furniture etc.
If i choose a Object like a furniture, Octane takes the whole Building like it would be one big unit.
So, how i can seperate all the diffrent object layers like in the tutorial chess example?
Sry for my english but I hope you will fortunately understand what I mean.
with best regards
Ruby
Archicad, C4D, Importing Problem
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hi Ruby
I just know that Archicad creates good meshes by exporting them in 3DS-Fileformat (choose "separates objects by material" in the Archicad export options).
I guess if you export it first to a 3DS-Format an import this to C4D and export it from there to an OBJ-Format it could work.
Kind regards
Alain
PS. I would choose the word "materialize" for "shader", but I'm not an english pro as well
I just know that Archicad creates good meshes by exporting them in 3DS-Fileformat (choose "separates objects by material" in the Archicad export options).
I guess if you export it first to a 3DS-Format an import this to C4D and export it from there to an OBJ-Format it could work.
Kind regards
Alain
PS. I would choose the word "materialize" for "shader", but I'm not an english pro as well

Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
from my expiriance its best to do
Arrchicad - BLENDER (texturing, etc) - Octane render
i export as a 3ds from archicad...but i will try with obj like radiance say!
Arrchicad - BLENDER (texturing, etc) - Octane render
i export as a 3ds from archicad...but i will try with obj like radiance say!
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
GTX 580 3GB
Win 7, 64 Bit
Sry Radiance but it doesnt works to export the file directly from Archicad to Octane as a .obj
Yes we have the solution to save it as a object file and the save options for object files in Archicad are not rly difficult so i tried all prospects but it doesnt work.
Only if i save it as a 3dsmax file and convert it then from blender or 3dsmax back to a object file it seems to work.
Yes we have the solution to save it as a object file and the save options for object files in Archicad are not rly difficult so i tried all prospects but it doesnt work.
Only if i save it as a 3dsmax file and convert it then from blender or 3dsmax back to a object file it seems to work.
Hi,
If it works like that then use that technique i'd say.
however, if you plan on doing larger models you might want to split it into multiple 3ds files, and export to OBJ from your modeling app after adding the 3ds files together again as there is a 65K triangle limit for 3ds.
Radiance
If it works like that then use that technique i'd say.
however, if you plan on doing larger models you might want to split it into multiple 3ds files, and export to OBJ from your modeling app after adding the 3ds files together again as there is a 65K triangle limit for 3ds.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
What settings do I have to use when importing the model from Archicad to Blender? I keep getting an error message about not being able to import the model.
- Attachments
-
- Blender import obj.jpg (35.71 KiB) Viewed 5339 times
Intel i7 860, 8Gb RAM, Gainward GTX275 896 MB
Octane 2.2b, Cuda 3.0
Octane 2.2b, Cuda 3.0