Hey guys,
I have this setup where I have an object with a Vertex Map Selection and then I apply a cloth Nurbs to it to give it thickness and it breaks when using Octane, works fine with C4D. Any ideas? Attached is a zip file with the C4D Native and the Octane c4d files for you to play with.
Vertex map + Cloth nurbs not working correctly
Moderators: ChrisHekman, aoktar
- jsuarez388
- Posts: 75
- Joined: Fri Nov 27, 2015 1:38 am
My system specs:
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
I think it generates vertex map from plane and so that's not fitting correct to results of cloth nurbs generator.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- jsuarez388
- Posts: 75
- Joined: Fri Nov 27, 2015 1:38 am
Any suggestions on how to achieve the same result I get with C4D native render?aoktar wrote:I think it generates vertex map from plane and so that's not fitting correct to results of cloth nurbs generator.
My system specs:
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4