Beta 2.2 RC1: 3Ds Max plugin testing thread

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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kambly
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why you don´t have a max 2011? , when is going to be release?. Thanks
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Elvissuperstar007
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it fits in 2011, 3dsmax 2010 and 2011 compatible
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
jbeau3d
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[gk] wrote:I have already started on a material converter and a octane mat lib combined.

Octane doesnt suport anything but a direct light, the script can be altered to accept vray, brazil, any specific light as well ofcourse.
I was just curious on the status of these scripts, no pressure:)
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jbeau3d
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I didn't see this in the 3dsmax forum, but textures with spaces don't load into octane. I did a search and found out this is the case for modo as well. Just thought I would bring it up just in case someone else is trying to figure out what the heck is going on. I'm sure it can be fixed in the syntax somewhere across the board for all plugins.
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jbeau3d
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Having problems with animations from 3dsmax2009_x64.
I've been working on a room, exported it without the script-obj only initially. Shaded it, made running changes, reloaded the obj several times from the node inspector, reshaded new parts. The obj, materials and ocs file are all located in the same directory on a server.
Image output is set to local. All names of each file are named with room_(some#).obj or ocs.

Created a camera animation, camera is set to target. Ready to render to octane. Please see octane2max settings.

The obj being used in the ocs file is named "room_17.obj".

It imports, parses, voxelizes, loads textures and then i get this mesh load error. I opened the ocs file in a text editor to see if the mesh node was calling it a different obj name but they are the same.
Attachments
max2octane_settings.jpg
mesh_node_error.jpg
mesh_node_error.jpg (6.88 KiB) Viewed 5612 times
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jbeau3d
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I tried rebuilding the scene locally. Resource collect my bitmaps, remade obj and ocs file with no underscores. I got further this time and it loaded, rendered the first frame and then...
3dsmax froze; It just stopped responding.

EDIT:
I tried a completely stripped down version of the scene with about 200 polys using room.ocs; It freezes max as well.
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kilaD
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jbeau3d wrote: The obj being used in the ocs file is named "room_17.obj".
the error is referring to room_13.obj. The obj and ocs are named from the project name.


anyway, try this:

- Press "Use existing Project"
- Find the ocs file to load (i.e: "Room_17.ocs")
- If theres no moving geometry in you scene check "Camera only"
- Check that everything looks ok by pressing "Render"
- Exit Octane
- Setup your animation settings
- Render animation


that should work

k
Hello
jbeau3d
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Hi KilaD
Thanks for the quick response. I've tried it per your settings and yield the same result... After the first frame I freeze.
I don't have any particular service packs on this version of max but that shouldn't stop it from working...
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jbeau3d
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kilaD wrote:
the error is referring to room_13.obj. The obj and ocs are named from the project name.
yes, but I have replaced my OBJ file with an updated version as I made running changes. My ocs file
name is #13 but in the actual file I am using <linkedfilename>...\room_17.obj</linkedfilename>
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jbeau3d
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Got it all working finally!
Last edited by jbeau3d on Sun Aug 22, 2010 6:46 am, edited 3 times in total.
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