Motion Blur stops rendering

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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi if open this scene and make sure slider is where morph keys are and then open octane viewport renderer will get stuck at sample 1. If you go to octane options and uncheck motion blur it will work. It has something to do with moph modifier and poly edit above it. Especially if some vertices are selected in the edit poly mod above morphs
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
I have not found your issue, maybe I did not understand.
Could you make some screenshots or video?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

hi i attached the picture hopefully it helps.

if you select vertices and move slider and then open octane viewport rendering is stuck at sample 1. Please make sure Motion Blur is on
Attachments
mb octane.jpg
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
thank you
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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