I am unable to view the Custom OpenGL IPR in Houdini. I have no issue rendering via MPlay IPR but when I tap on IPR in the shelf with Custom OpenGL selected in options, I see the spinning beachball icon momentarily for mouse, then nothing. No window, no crash.
MacOS Sierra 10.12.3
TitanX
64Gb
Nvidia driver 367.15.10.35f01
Octane Renderer 3.0.4
Octane Plugin 3.06 (TEST 2)
Houdini Indie 16.0.504.20
Custom OpenGL IPR in 3.06 (Test 2)
Moderator: juanjgon
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- pixelworship
- Posts: 5
- Joined: Mon Aug 15, 2016 3:40 am
Log file after tapping IPR with Custom OpenGL settings without render window attached.
- Attachments
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- octane.log
- (23.48 KiB) Downloaded 222 times
Hi,
The custom OpenGL IPR is not available in OSX due to some limitations with the API I'm using for it in the latest OSX versions.
In OSX the only IPR available is MPlay. In the next couple of builds, I'll add some new shelf tools and commands to the OSX version to support near all the features of the OpenGL IPR that are not supported yet. Replace the OpenGL IPR API with a newer one fully compatible with OSX or integrate the IPR in the Houdini render view panel are planned features, but I don't have a timeframe for them.
Thanks,
-Juanjo
The custom OpenGL IPR is not available in OSX due to some limitations with the API I'm using for it in the latest OSX versions.
In OSX the only IPR available is MPlay. In the next couple of builds, I'll add some new shelf tools and commands to the OSX version to support near all the features of the OpenGL IPR that are not supported yet. Replace the OpenGL IPR API with a newer one fully compatible with OSX or integrate the IPR in the Houdini render view panel are planned features, but I don't have a timeframe for them.
Thanks,
-Juanjo