Log started Thu Mar 16 20:58:24 2017 Octane Render for Houdini by Juanjo Gonzalez. Build 3.06.0.0 (Build date: Mar 1 2017 12:44:06) Octane API: 3.06 TEST 2 HDK API: 16.0.504.20 Houdini host version: 16.0.504.20 System: GenuineIntel Intel(R) Xeon(R) CPU X5680 @ 3.33GHz, 3330000 Mhz., 12 cores OS: Mac OS X 10.12.3 64-bit INFOR: [license] ----------- This Octane License is already active INFOR: [system] ------------ Setting the GPUs device state and priority DEBUG: [system] ------------ Device 0: state 1, priority 0 DEBUG: [system] ------------ Saving the GPUs render device config DEBUG: [system] ------------ GPUs priority level 1 DEBUG: [ipr] --------------- - Load IPR function DEBUG: [ipr] --------------- - Global events functions enabled INFOR: [loader] ------------ Loading scene DEBUG: [loader] ------------ Init the root geometryGroup with 2 slots DEBUG: [threading] --------- Loader threads farm ready for 1 thread(s) INFOR: [loader] ------------ Found a OBJ node: /obj/cam1 INFOR: [loader] ------------ Found a OBJ node: /obj/torus_object1 INFOR: [loader] ------------ Render SOP for this node: /obj/torus_object1/torus1, name torus1 INFOR: [materials] --------- Building the materials list INFOR: [materials] --------- Found 1 materials DEBUG: [geometry] ---------- Num points 10000 DEBUG: [geometry] ---------- Num primitives 10000 DEBUG: [geometry] ---------- UV vertex map "uv": available for points 0, avalable for vertex 0 DEBUG: [geometry] ---------- UV vertex map "uv2": available for points 0, avalable for vertex 0 DEBUG: [geometry] ---------- UV vertex map "uv3": available for points 0, avalable for vertex 0 DEBUG: [geometry] ---------- Normal vertex map: available for points 0, avalable for vertex 0 DEBUG: [geometry] ---------- Final amount of valid primitives: 10000 DEBUG: [loader] ------------ Loading the Octane OpenSUBD options DEBUG: [loader] ------------ Loading the Octane misc options DEBUG: [materials] --------- Building material "" ERROR: [materials] --------- Material SHOP node "" not found DEBUG: [profile] ----------- Function "HOctane_accessGeometry. Octane plugin object extraction time." over "torus_object1" execution time: 0.008 seconds DEBUG: [loader] ------------ Loading the Octane layer options INFOR: [loader] ------------ Transformation matrix for MB step 0 DEBUG: [matrix] ------------ 1.000000 0.000000 0.000000 0.000000 DEBUG: [matrix] ------------ 0.000000 1.000000 0.000000 0.000000 DEBUG: [matrix] ------------ 0.000000 0.000000 1.000000 0.000000 DEBUG: [matrix] ------------ 0.000000 0.000000 0.000000 1.000000 INFOR: [loader] ------------ Transformation matrix for MB step 1 DEBUG: [matrix] ------------ 1.000000 0.000000 0.000000 0.000000 DEBUG: [matrix] ------------ 0.000000 1.000000 0.000000 0.000000 DEBUG: [matrix] ------------ 0.000000 0.000000 1.000000 0.000000 DEBUG: [matrix] ------------ 0.000000 0.000000 0.000000 1.000000 INFOR: [loader] ------------ Found a OBJ node: /obj/grid_object1 INFOR: [loader] ------------ Render SOP for this node: /obj/grid_object1/grid1, name grid1 INFOR: [materials] --------- Building the materials list INFOR: [materials] --------- Found 1 materials DEBUG: [geometry] ---------- Num points 100 DEBUG: [geometry] ---------- Num primitives 81 DEBUG: [geometry] ---------- UV vertex map "uv": available for points 0, avalable for vertex 0 DEBUG: [geometry] ---------- UV vertex map "uv2": available for points 0, avalable for vertex 0 DEBUG: [geometry] ---------- UV vertex map "uv3": available for points 0, avalable for vertex 0 DEBUG: [geometry] ---------- Normal vertex map: available for points 0, avalable for vertex 0 DEBUG: [geometry] ---------- Final amount of valid primitives: 81 DEBUG: [loader] ------------ Loading the Octane OpenSUBD options DEBUG: [loader] ------------ Loading the Octane misc options DEBUG: [materials] --------- Building material "" ERROR: [materials] --------- Material SHOP node "" not found DEBUG: [profile] ----------- Function "HOctane_accessGeometry. Octane plugin object extraction time." over "grid_object1" execution time: 0.003 seconds DEBUG: [loader] ------------ Loading the Octane layer options INFOR: [loader] ------------ Transformation matrix for MB step 0 DEBUG: [matrix] ------------ 1.000000 0.000000 0.000000 -0.210680 DEBUG: [matrix] ------------ 0.000000 1.000000 0.000000 -0.213255 DEBUG: [matrix] ------------ 0.000000 0.000000 1.000000 -0.030193 DEBUG: [matrix] ------------ 0.000000 0.000000 0.000000 1.000000 INFOR: [loader] ------------ Transformation matrix for MB step 1 DEBUG: [matrix] ------------ 1.000000 0.000000 0.000000 -0.210680 DEBUG: [matrix] ------------ 0.000000 1.000000 0.000000 -0.213255 DEBUG: [matrix] ------------ 0.000000 0.000000 1.000000 -0.030193 DEBUG: [matrix] ------------ 0.000000 0.000000 0.000000 1.000000 DEBUG: [threading] --------- Waiting to finish all the threads ... DEBUG: [threading] --------- All the threads finished! DEBUG: [threading] --------- Releasing the threads farm ... DEBUG: [threading] --------- Loader threads farm released! DEBUG: [] ------------------ DEBUG: [instances] --------- Loading instances DEBUG: [instances] --------- Found 0 Houdini instance nodes DEBUG: [instances] --------- Instances loaded DEBUG: [] ------------------ DEBUG: [loader] ------------ Init the renderTarget INFOR: [loader] ------------ Building the render target DEBUG: [loader] ------------ Render target path: /shop/octane_rendertarget_dl1 DEBUG: [loader] ------------ Render target root VOP node found DEBUG: [rt vop] ------------ Processing camera input DEBUG: [vop] --------------- Processing a node selector custom plugin node DEBUG: [vop] --------------- Processing orthographic input parameter DEBUG: [vop] --------------- Processing sensorWidth input parameter DEBUG: [vop] --------------- Processing focalLength input parameter DEBUG: [vop] --------------- Processing fstop input parameter DEBUG: [vop] --------------- Processing fov input parameter DEBUG: [vop] --------------- Processing scale input parameter DEBUG: [vop] --------------- Processing distortion input parameter DEBUG: [vop] --------------- Processing lensShift input parameter DEBUG: [vop] --------------- Processing perspectiveCorrection input parameter DEBUG: [vop] --------------- Processing pixelAspectRatio input parameter DEBUG: [vop] --------------- Processing nearClipDepth input parameter DEBUG: [vop] --------------- Processing farClipDepth input parameter DEBUG: [vop] --------------- Processing autofocus input parameter DEBUG: [vop] --------------- Processing focalDepth input parameter DEBUG: [vop] --------------- Processing aperture input parameter DEBUG: [vop] --------------- Processing apertureAspectRatio input parameter DEBUG: [vop] --------------- Processing aperture_edge input parameter DEBUG: [vop] --------------- Processing bokehSidecount input parameter DEBUG: [vop] --------------- Processing bokehRotation input parameter DEBUG: [vop] --------------- Processing bokehRoundedness input parameter DEBUG: [vop] --------------- Processing pos input parameter DEBUG: [vop] --------------- Processing target input parameter DEBUG: [vop] --------------- Processing up input parameter DEBUG: [vop] --------------- Processing stereoOutput input parameter DEBUG: [vop] --------------- Processing stereoMode input parameter DEBUG: [vop] --------------- Processing stereodist input parameter DEBUG: [vop] --------------- Processing stereoSwitchEyes input parameter DEBUG: [vop] --------------- Processing leftFilter input parameter DEBUG: [vop] --------------- Processing rightFilter input parameter DEBUG: [rt vop] ------------ Node found and linked to the input succesfully DEBUG: [rt vop] ------------ Processing environment input DEBUG: [vop] --------------- Processing a node selector custom plugin node DEBUG: [vop] --------------- Processing sundir linked input DEBUG: [vop] --------------- Processing latitude input parameter DEBUG: [vop] --------------- Processing longitude input parameter DEBUG: [vop] --------------- Processing month input parameter DEBUG: [vop] --------------- Processing day input parameter DEBUG: [vop] --------------- Processing hour input parameter DEBUG: [vop] --------------- Processing gmtoffset input parameter DEBUG: [vop] --------------- Processing turbidity input parameter DEBUG: [vop] --------------- Processing power input parameter DEBUG: [vop] --------------- Processing northoffset input parameter DEBUG: [vop] --------------- Processing model input parameter DEBUG: [vop] --------------- Processing sky_color input parameter DEBUG: [vop] --------------- Processing sunset_color input parameter DEBUG: [vop] --------------- Processing sun_size input parameter DEBUG: [vop] --------------- Processing groundColor input parameter DEBUG: [vop] --------------- Processing groundStartAngle input parameter DEBUG: [vop] --------------- Processing groundBlendAngle input parameter DEBUG: [vop] --------------- Processing texture linked input DEBUG: [vop] --------------- Processing a node switcher custom plugin node DEBUG: [vop] --------------- Processing importance_sampling input parameter DEBUG: [vop] --------------- Processing medium linked input DEBUG: [vop] --------------- Processing a node switcher custom plugin node DEBUG: [vop] --------------- Processing mediumRadius input parameter DEBUG: [vop] --------------- Processing visibleEnvironmentBackplate input parameter DEBUG: [vop] --------------- Processing visibleEnvironmentReflections input parameter DEBUG: [vop] --------------- Processing visibleEnvironmentRefractions input parameter DEBUG: [rt vop] ------------ Node found and linked to the input succesfully DEBUG: [rt vop] ------------ Processing imager input DEBUG: [vop] --------------- Processing exposure input parameter DEBUG: [vop] --------------- Processing highlightCompression input parameter DEBUG: [vop] --------------- Processing response input parameter DEBUG: [vop] --------------- Processing neutralResponse input parameter DEBUG: [vop] --------------- Processing gamma input parameter DEBUG: [vop] --------------- Processing gammaBeforeResponse input parameter DEBUG: [vop] --------------- Processing white_balance input parameter DEBUG: [vop] --------------- Processing vignetting input parameter DEBUG: [vop] --------------- Processing saturation input parameter DEBUG: [vop] --------------- Processing hotpixel_removal input parameter DEBUG: [vop] --------------- Processing premultiplied_alpha input parameter DEBUG: [vop] --------------- Processing disablePartialAlpha input parameter DEBUG: [vop] --------------- Processing dithering input parameter DEBUG: [vop] --------------- Processing saturate_to_white input parameter DEBUG: [vop] --------------- Processing min_display_samples input parameter DEBUG: [vop] --------------- Processing maxTonemapInterval input parameter DEBUG: [rt vop] ------------ Node found and linked to the input succesfully DEBUG: [rt vop] ------------ Processing kernel input DEBUG: [vop] --------------- Processing a node selector custom plugin node DEBUG: [vop] --------------- Processing maxsamples input parameter DEBUG: [vop] --------------- Processing GI_mode input parameter DEBUG: [vop] --------------- Processing speculardepth input parameter DEBUG: [vop] --------------- Processing glossydepth input parameter DEBUG: [vop] --------------- Processing diffusedepth input parameter DEBUG: [vop] --------------- Processing rayepsilon input parameter DEBUG: [vop] --------------- Processing filtersize input parameter DEBUG: [vop] --------------- Processing aodist input parameter DEBUG: [vop] --------------- Processing aoTexture linked input DEBUG: [vop] --------------- Processing a node switcher custom plugin node DEBUG: [vop] --------------- Processing alphashadows input parameter DEBUG: [vop] --------------- Processing alphachannel input parameter DEBUG: [vop] --------------- Processing keep_environment input parameter DEBUG: [vop] --------------- Processing pathTermPower input parameter DEBUG: [vop] --------------- Processing coherentRatio input parameter DEBUG: [vop] --------------- Processing staticNoise input parameter DEBUG: [vop] --------------- Processing parallelSamples input parameter DEBUG: [vop] --------------- Processing maxTileSamples input parameter DEBUG: [vop] --------------- Processing minimizeNetTraffic input parameter DEBUG: [vop] --------------- Processing adaptiveSampling input parameter DEBUG: [vop] --------------- Processing noiseThreshold input parameter DEBUG: [vop] --------------- Processing minAdaptiveSamples input parameter DEBUG: [vop] --------------- Processing deepEnable input parameter DEBUG: [vop] --------------- Processing maxDepthSamples input parameter DEBUG: [vop] --------------- Processing depthTolerance input parameter DEBUG: [rt vop] ------------ Node found and linked to the input succesfully DEBUG: [rt vop] ------------ Processing postproc input DEBUG: [vop] --------------- Processing on_off input parameter DEBUG: [vop] --------------- Processing bloom_power input parameter DEBUG: [vop] --------------- Processing glare_power input parameter DEBUG: [vop] --------------- Processing glare_ray_amount input parameter DEBUG: [vop] --------------- Processing glare_angle input parameter DEBUG: [vop] --------------- Processing glare_blur input parameter DEBUG: [vop] --------------- Processing spectral_intensity input parameter DEBUG: [vop] --------------- Processing spectral_shift input parameter DEBUG: [rt vop] ------------ Node found and linked to the input succesfully DEBUG: [rt vop] ------------ Processing renderPasses input DEBUG: [vop] --------------- Processing a node switcher custom plugin node DEBUG: [vop] --------------- Processing renderPassesRaw input parameter DEBUG: [vop] --------------- Processing renderPassEmit input parameter DEBUG: [vop] --------------- Processing renderPassEnvironment input parameter DEBUG: [vop] --------------- Processing renderPassDiffuse input parameter DEBUG: [vop] --------------- Processing renderPassDiffuseDirect input parameter DEBUG: [vop] --------------- Processing renderPassDiffuseIndirect input parameter DEBUG: [vop] --------------- Processing renderPassDiffuseFilter input parameter DEBUG: [vop] --------------- Processing renderPassReflection input parameter DEBUG: [vop] --------------- Processing renderPassReflectionDirect input parameter DEBUG: [vop] --------------- Processing renderPassReflectionIndirect input parameter DEBUG: [vop] --------------- Processing renderPassReflectionFilter input parameter DEBUG: [vop] --------------- Processing renderPassRefraction input parameter DEBUG: [vop] --------------- Processing renderPassRefractionFilter input parameter DEBUG: [vop] --------------- Processing renderPassTransmission input parameter DEBUG: [vop] --------------- Processing renderPassTransmissionFilter input parameter DEBUG: [vop] --------------- Processing renderPassSSS input parameter DEBUG: [vop] --------------- Processing renderPassNoise input parameter DEBUG: [vop] --------------- Processing renderPassPostProcessing input parameter DEBUG: [vop] --------------- Processing postProcEnvironment input parameter DEBUG: [vop] --------------- Processing renderPassLayerShadows input parameter DEBUG: [vop] --------------- Processing renderPassLayerBlackShadows input parameter DEBUG: [vop] --------------- Processing renderPassLayerColorShadows input parameter DEBUG: [vop] --------------- Processing renderPassLayerReflections input parameter DEBUG: [vop] --------------- Processing renderPassAmbientLight input parameter DEBUG: [vop] --------------- Processing renderPassSunLight input parameter DEBUG: [vop] --------------- Processing renderPassLight1 input parameter DEBUG: [vop] --------------- Processing renderPassLight2 input parameter DEBUG: [vop] --------------- Processing renderPassLight3 input parameter DEBUG: [vop] --------------- Processing renderPassLight4 input parameter DEBUG: [vop] --------------- Processing renderPassLight5 input parameter DEBUG: [vop] --------------- Processing renderPassLight6 input parameter DEBUG: [vop] --------------- Processing renderPassLight7 input parameter DEBUG: [vop] --------------- Processing renderPassLight8 input parameter DEBUG: [vop] --------------- Processing renderPassInfoMaxSamples input parameter DEBUG: [vop] --------------- Processing samplingMode input parameter DEBUG: [vop] --------------- Processing bump input parameter DEBUG: [vop] --------------- Processing opacity input parameter DEBUG: [vop] --------------- Processing renderPassGeometricNormal input parameter DEBUG: [vop] --------------- Processing renderPassVertexNormal input parameter DEBUG: [vop] --------------- Processing renderPassShadingNormal input parameter DEBUG: [vop] --------------- Processing renderPassTangentNormal input parameter DEBUG: [vop] --------------- Processing renderPassZDepth input parameter DEBUG: [vop] --------------- Processing Z_depth_max input parameter DEBUG: [vop] --------------- Processing renderPassPosition input parameter DEBUG: [vop] --------------- Processing renderPassUvCoord input parameter DEBUG: [vop] --------------- Processing UV_max input parameter DEBUG: [vop] --------------- Processing uvSet input parameter DEBUG: [vop] --------------- Processing renderPassTangentU input parameter DEBUG: [vop] --------------- Processing renderPassMotionVector input parameter DEBUG: [vop] --------------- Processing maxSpeed input parameter DEBUG: [vop] --------------- Processing renderPassMaterialId input parameter DEBUG: [vop] --------------- Processing renderPassObjectId input parameter DEBUG: [vop] --------------- Processing renderPassObjectLayerColor input parameter DEBUG: [vop] --------------- Processing renderPassBakingGroupId input parameter DEBUG: [vop] --------------- Processing renderPassLightPassId input parameter DEBUG: [vop] --------------- Processing renderPassRenderLayerId input parameter DEBUG: [vop] --------------- Processing renderPassRenderLayerMask input parameter DEBUG: [vop] --------------- Processing renderPassWireframe input parameter DEBUG: [vop] --------------- Processing renderPassAmbientOcclusion input parameter DEBUG: [vop] --------------- Processing aodist input parameter DEBUG: [vop] --------------- Processing aoAlphaShadows input parameter DEBUG: [vop] --------------- Processing renderPassOpacity input parameter DEBUG: [vop] --------------- Processing renderPassRoughness input parameter DEBUG: [vop] --------------- Processing renderPassIor input parameter DEBUG: [vop] --------------- Processing renderPassDiffuseFilterInfo input parameter DEBUG: [vop] --------------- Processing renderPassReflectionFilterInfo input parameter DEBUG: [vop] --------------- Processing renderPassRefractionFilterInfo input parameter DEBUG: [vop] --------------- Processing renderPassTransmissionFilterInfo input parameter DEBUG: [rt vop] ------------ Node found and linked to the input succesfully DEBUG: [rt vop] ------------ Processing cameraEnvironment input DEBUG: [vop] --------------- Processing a node switcher custom plugin node ERROR: [rt vop] ------------ The Octane node has not been found in the linked node DEBUG: [loader] ------------ Render target root VOP node found in a subnet or octane_vopnet node DEBUG: [loader] ------------ Setting the root geometryGroup to the renderTarget INFOR: [loader] ------------ Loading the Houdini camera parameters INFOR: [loader] ------------ Houdini camera path: /obj/cam1 DEBUG: [loader] ------------ Computing camera motion blur for step 0 DEBUG: [loader] ------------ Octane camera position: 2.320104 1.764370 -2.044398 DEBUG: [loader] ------------ Octane camera target: 1.665125 1.272366 -1.470870 DEBUG: [loader] ------------ Octane camera up: -0.370153 0.870593 0.324122 DEBUG: [loader] ------------ Octane camera FOV: 45.000042 DEBUG: [loader] ------------ Computing camera motion blur for step 1 DEBUG: [loader] ------------ Octane camera position: 2.320104 1.764370 -2.044398 DEBUG: [loader] ------------ Octane camera target: 1.665125 1.272366 -1.470870 DEBUG: [loader] ------------ Octane camera up: -0.370153 0.870593 0.324122 DEBUG: [loader] ------------ Octane camera FOV: 45.000042 DEBUG: [loader] ------------ Camera model is perspective DEBUG: [loader] ------------ Octane camera lens shift: 0.000000 0.000000 DEBUG: [loader] ------------ Octane camera aspect ratio 1.000000 DEBUG: [loader] ------------ Octane camera aperture/focalDepth: 0.892857 5.000000 DEBUG: [loader] ------------ Octane camera clip depth: 0.001000 DEBUG: [loader] ------------ Setting the render resolution to 800 x 450 DEBUG: [loader] ------------ Region render disabled INFOR: [loader] ------------ Scene Loaded DEBUG: [profile] ----------- Function "HOctane_loadScene. Octane plugin scene extraction time." over "(null)" execution time: 0.035 seconds INFOR: [loader] ------------ Setting the motion blur parameters INFOR: [loader] ------------ Houdini camera path: /obj/cam1 DEBUG: [render] ------------ - Updating GPUs DEBUG: [render] ------------ - GPUs updated DEBUG: [profile] ----------- Function "HOctane_update. Octane scene update time." over "(null)" execution time: 0.000 seconds INFOR: [render] ------------ Render setup, set renderTarget and update DEBUG: [render] ------------ - Updating GPUs DEBUG: [render] ------------ - GPUs updated DEBUG: [profile] ----------- Function "HOctane_update. Octane scene update time." over "(null)" execution time: 0.000 seconds DEBUG: [render] ------------ - Set render targer node DEBUG: [render] ------------ - Updating GPUs DEBUG: [render] ------------ - GPUs updated DEBUG: [profile] ----------- Function "HOctane_update. Octane scene update time." over "(null)" execution time: 0.000 seconds DEBUG: [render] ------------ Render setup Ok. DEBUG: [profile] ----------- Function "HOctane_renderScene. Octane scene preprocessing time." over "(null)" execution time: 0.413 seconds