Octane Sky
If want to see something else in refraction, use a second environment node plugged in
If you want end refraction to be transparent, enable "affect alpha" in your specular materials.
visible environment
input of the rendertarget, and enable refractions
in visible environment section.If you want end refraction to be transparent, enable "affect alpha" in your specular materials.
Pascal ANDRE
calus wrote:If want to see something else in refraction, use a second environment node plugged invisible environment
input of the rendertarget, and enablerefractions
in visible environment section.
If you want end refraction to be transparent, enable "affect alpha" in your specular materials.
Great! Thank you!