Hello,
I'm getting a glitch when trying to render big volume files. the one in the attachment is around 200m voxels and is about 1.7 gb, when I go to a later frame with higher voxel count, the artifacts increase and I get error: "attempt to reach null node" or something similar.
when I go to lower voxel count (171m) , the artifacts are gone.
volume primitive render glitch
Moderator: juanjgon
Hi,
Can you please attach the scene file to test it here? With enough VRAM, Octane should be able to render this large volume. Perhaps there is a bug in the export code.
Are you working with the latest plugin version?
Thanks,
-Juanjo
Can you please attach the scene file to test it here? With enough VRAM, Octane should be able to render this large volume. Perhaps there is a bug in the export code.
Are you working with the latest plugin version?
Thanks,
-Juanjo
Hi,
Sorry, but I'm going to need the scene to reproduce this problem here. In my tests, I can't see these artifacts in the volume rendering. If you can also send me the scene to write the volume bgeo, I could not need the huge volume object file.
Thanks,
-Juanjo
Sorry, but I'm going to need the scene to reproduce this problem here. In my tests, I can't see these artifacts in the volume rendering. If you can also send me the scene to write the volume bgeo, I could not need the huge volume object file.
Thanks,
-Juanjo