File / export selection / "octaneRender scene" or "octaneRender animated scene" behave the exact same way as File / export all /
The whole scene is exported despite the fact that I choose to export only selection.
"Export selection" doesn't work [SOLVED]
Moderator: JimStar
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
So this issue is still not solved in OctaneRender® for Maya® 3.05.3 - 9.38,
and that's a shame because having to export all the scene instead of selection is really a workflow breaker when we have to update often only some part of a Standalone scene.
Lot of time lost and lot more of possible errors because of that.
In the meantime I have a good workaround for this issue :
I create a temporary Maya render Layer based on my selection, export the ORBX, delete the render layer.
But still I have to add a camera to the render layer to make the export work while I don't want a camera or a render target in my ORBX, I already have that in my Standalone scene...
If it's not a SDK limitation we should not be forced to export a render target...
Also if I can do this by hand why the plugin can't do automatically the same thing under-the-hood ?
create a temporary render layer based on selection > export to ORBX > remove the temporary Maya render layer
and that's a shame because having to export all the scene instead of selection is really a workflow breaker when we have to update often only some part of a Standalone scene.
Lot of time lost and lot more of possible errors because of that.
In the meantime I have a good workaround for this issue :
I create a temporary Maya render Layer based on my selection, export the ORBX, delete the render layer.
But still I have to add a camera to the render layer to make the export work while I don't want a camera or a render target in my ORBX, I already have that in my Standalone scene...

If it's not a SDK limitation we should not be forced to export a render target...
Also if I can do this by hand why the plugin can't do automatically the same thing under-the-hood ?
create a temporary render layer based on selection > export to ORBX > remove the temporary Maya render layer
Pascal ANDRE
- cakeller98
- Posts: 51
- Joined: Thu Feb 27, 2014 6:18 am
A. Win 7
B. Quadro M5000M
C. System RAM 32GB
D. Nvidia driver version 376.33
E. OctaneRender Standalone version, 3.05
F. OctaneRender for Maya 3.05.3-9.41 (same problem in 9.3?)
G. Autodesk Maya 2017 Update 3
create a poly-sphere
assign a blinn shader to it
adjust some parameters so that it has some transparency and should translate to some type of transparent octane shader
adjust ior to 1.5 or anything not 0 or 1.0.
click button to convert maya shaders to octane.
test in octane for maya that everything looks as expected.
select sphere, and click file->export selected [] (click the options box) then select any of the octane export modes and then click save.
B. Quadro M5000M
C. System RAM 32GB
D. Nvidia driver version 376.33
E. OctaneRender Standalone version, 3.05
F. OctaneRender for Maya 3.05.3-9.41 (same problem in 9.3?)
G. Autodesk Maya 2017 Update 3
create a poly-sphere
assign a blinn shader to it
adjust some parameters so that it has some transparency and should translate to some type of transparent octane shader
adjust ior to 1.5 or anything not 0 or 1.0.
click button to convert maya shaders to octane.
test in octane for maya that everything looks as expected.
select sphere, and click file->export selected [] (click the options box) then select any of the octane export modes and then click save.
Code: Select all
//EXPORT SELECTED FAILS ON (animated scene and alembic)
file -force -options "alembicWrap=1;" -typ "OctaneRender animated scene" -pr -es "C:/Users/Christopher/Desktop/asdf_animscene.orbx";
// Error: line 0: Could not save file "C:/Users/Christopher/Desktop/asdf_animscene.orbx". //
file -force -options "" -typ "OctaneRender alembic" -pr -es "C:/Users/Christopher/Desktop/asdf_alembic.abc";
// Error: line 0: Could not save file "C:/Users/Christopher/Desktop/asdf_alembic.abc". //
//EXPORT ALL FAILS ON (animated scene and alembic)
file -force -options "alembicWrap=1;" -type "OctaneRender animated scene" -pr -ea "C:/Users/Christopher/Desktop/exportall_anim_scene.orbx";
// Error: line 0: Could not save file "C:/Users/Christopher/Desktop/exportall_anim_scene.orbx". //
file -force -options "" -type "OctaneRender alembic" -pr -ea "C:/Users/Christopher/Desktop/exportall_alembic.abc";
// Error: line 0: Could not save file "C:/Users/Christopher/Desktop/exportall_alembic.abc". //
//EXPORT ALL and SELECTED SUCCEEDS but exports the whole scene including render targets and etc.
//export selected
file -force -options "" -typ "OctaneRender scene" -pr -es "C:/Users/Christopher/Desktop/asdf_static_scene.orbx";
// Result: C:/Users/Christopher/Desktop/asdf_static_scene.orbx //
//export all
file -force -options "" -type "OctaneRender scene" -pr -ea "C:/Users/Christopher/Desktop/exportall_scene.orbx";
// Result: C:/Users/Christopher/Desktop/exportall_scene.orbx //
As of 2019-02-12
- Dell Precision 7710 w/Xeon E3-1535M v5 2.9GHz
- Windows 7 Pro, 64-bit (SP 1)
- 32 GB System Memory
- nVidia Quadro M5000M (Driver Ver 416.78)
- Standalone 4.0, 4.01.1, 4.02
- Maya 2018, 2019
Modo 12
Sketchup 2018, 2019
- Dell Precision 7710 w/Xeon E3-1535M v5 2.9GHz
- Windows 7 Pro, 64-bit (SP 1)
- 32 GB System Memory
- nVidia Quadro M5000M (Driver Ver 416.78)
- Standalone 4.0, 4.01.1, 4.02
- Maya 2018, 2019
Modo 12
Sketchup 2018, 2019