I'm trying to figure out what the best way to bring in keyed green screen footage into Octane. I've tried rendering a QT file and separate alpha file. I used the the image file in the Diffuse channel and the alpha in the Opacity channel but i'm getting an outline around the keyed elements.
I've also tried rendering an Animation QT with a straight alpha and it keys fine on a regular C4D material when i apply it to the alpha, just wondering how to make it work in Octane with the same results.
Best workflow for green screen footage
Moderators: ChrisHekman, aoktar
- underworldtr
- Posts: 15
- Joined: Sun Mar 02, 2014 11:52 pm
- Location: Turkiye
+1
C4D r18.048 / Octane Render Plug-in 3.06 / Turbulence FD (Build 1425) / X Particles 3.5
Titan X & GTX 1080
Win 7 Ultimate
Titan X & GTX 1080
Win 7 Ultimate
- RouseandFable
- Posts: 72
- Joined: Sun Dec 21, 2014 9:09 pm
I'm not trying to render with an alpha channel. I'm trying to map live action green screen footage on a plane and key it out.
Hi RouseandFable,
have you tried to transform the Qt in a png image sequence?
ciao beppe
have you tried to transform the Qt in a png image sequence?
ciao beppe
- RouseandFable
- Posts: 72
- Joined: Sun Dec 21, 2014 9:09 pm
No i haven't bepeg4d. Do you mean export a png sequence from AE and map that onto a plane on an Octane material? I've been exporting separate image and alpha files from After Effects but when they're being combined in C4D, there is a faint outline which i'm not getting in the compositing program.
Octane doesn't have a setting similar to keying in compositing programs.
In fact Octane and C4D are not compositing programs at all.
All you can do is use compositing software (AE, Fusion, any other you like) and use keying to produce black and white map. Where black will refer to your green screen and white to other elements.
After that use this black&white map in opacity channel in your material you assign to a plane with your footage.
Hope you catch it.
In fact Octane and C4D are not compositing programs at all.
All you can do is use compositing software (AE, Fusion, any other you like) and use keying to produce black and white map. Where black will refer to your green screen and white to other elements.
After that use this black&white map in opacity channel in your material you assign to a plane with your footage.
Hope you catch it.