Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
rohandalvi
Licensed Customer
Posts: 169
Joined: Tue Apr 20, 2010 7:39 am

I would love to see procedural maps, like noise, supported for displacement. That would be fantastic.
jerzer
Licensed Customer
Posts: 21
Joined: Sun Aug 07, 2016 8:47 pm

rohandalvi wrote:I would love to see procedural maps, like noise, supported for displacement. That would be fantastic.
+1
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fabrizio_s
Licensed Customer
Posts: 345
Joined: Fri Feb 03, 2017 12:14 pm

rohandalvi wrote:I would love to see procedural maps, like noise, supported for displacement. That would be fantastic.
Yep, I agree

And I'd like to have more procedural maps like leather, scratchs (as for simulating steel) and so on

fabrizio
zinogino
Licensed Customer
Posts: 119
Joined: Wed Dec 02, 2015 3:50 am
Location: Malaysia

I know this may not be relevant in this thread but do we expect to see Octane being available to all platforms just buy purchasing standalone+plugin which RedShift3D and Arnold are doing?
:shock: :shock: :shock: :shock:
User avatar
Lewis
Licensed Customer
Posts: 1100
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia
Contact:

Is there a way you (OTOY) could make projection node work with displacements also and not just for models with UV maps ? I often need to displace some models which don't have UVs (or dont' have good UVs exported) and Cubic/Box projection would be enough but projection node supported by regular shading/textures is not working with Displacements :(:

Thanks
--
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

zinogino wrote:I know this may not be relevant in this thread but do we expect to see Octane being available to all platforms just buy purchasing standalone+plugin which RedShift3D and Arnold are doing?
:shock: :shock: :shock: :shock:
For $20 month you get Octane SA + plugin of your choice on win/mac/linux (Unity will be free BTW).
Chillkroete
Licensed Customer
Posts: 34
Joined: Thu Apr 14, 2016 9:19 pm

alot of issues when working with zbrush displacement (32bit) doesn´t work for me

and what about vector displacement? some kind of essential
RealityFox
Licensed Customer
Posts: 273
Joined: Sat May 05, 2012 1:43 pm

support OCIO :P
volumetricsteve
Licensed Customer
Posts: 7
Joined: Tue May 14, 2013 12:02 am

The feature I want most is to be able to move around in a scene with strafing, but mostly being able to move forward physically in a scene without zooming, since zooming and changing position aren't the same thing.
EVGA X58 Classified - Xeon X5690 - 24GB ram - 2x GTX 970 - 2x Intel DC 160GB SSDs - Crux 3.2
valters
Licensed Customer
Posts: 79
Joined: Sun Sep 07, 2014 3:18 pm

Maybe some day you can add node for materials with name "Write" that will write texture to hdd? Having this we can do more procedural works and avoid limits like we have now with displacement. As example we can take texture, do inverts and color correct then put on Write and read it with Displacement (that not accept any combination of nodes only Texture)
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