Which feature do you need the most?
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- rohandalvi
- Posts: 169
- Joined: Tue Apr 20, 2010 7:39 am
I would love to see procedural maps, like noise, supported for displacement. That would be fantastic.
- fabrizio_s
- Posts: 345
- Joined: Fri Feb 03, 2017 12:14 pm
Yep, I agreerohandalvi wrote:I would love to see procedural maps, like noise, supported for displacement. That would be fantastic.
And I'd like to have more procedural maps like leather, scratchs (as for simulating steel) and so on
fabrizio
Is there a way you (OTOY) could make projection node work with displacements also and not just for models with UV maps ? I often need to displace some models which don't have UVs (or dont' have good UVs exported) and Cubic/Box projection would be enough but projection node supported by regular shading/textures is not working with Displacements
:
Thanks

Thanks
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
For $20 month you get Octane SA + plugin of your choice on win/mac/linux (Unity will be free BTW).zinogino wrote:I know this may not be relevant in this thread but do we expect to see Octane being available to all platforms just buy purchasing standalone+plugin which RedShift3D and Arnold are doing?
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- Chillkroete
- Posts: 34
- Joined: Thu Apr 14, 2016 9:19 pm
alot of issues when working with zbrush displacement (32bit) doesn´t work for me
and what about vector displacement? some kind of essential
and what about vector displacement? some kind of essential
- volumetricsteve
- Posts: 7
- Joined: Tue May 14, 2013 12:02 am
The feature I want most is to be able to move around in a scene with strafing, but mostly being able to move forward physically in a scene without zooming, since zooming and changing position aren't the same thing.
EVGA X58 Classified - Xeon X5690 - 24GB ram - 2x GTX 970 - 2x Intel DC 160GB SSDs - Crux 3.2
Maybe some day you can add node for materials with name "Write" that will write texture to hdd? Having this we can do more procedural works and avoid limits like we have now with displacement. As example we can take texture, do inverts and color correct then put on Write and read it with Displacement (that not accept any combination of nodes only Texture)