PXL+DIRT grunge/dirt helper [2018/04/20 update]

Forums: PXL+DIRT grunge/dirt helper [2018/04/20 update]
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

PXL+DIRT grunge/dirt helper [2018/04/20 update]

Postby pxlntwrk » Wed Mar 01, 2017 11:45 am

pxlntwrk Wed Mar 01, 2017 11:45 am
Hi,
some fresh newz

Finally and against any expectations, I had a cooperation request for commercial distribution.
And I made the decision to try the ride :)

I teamed up with with Joren Kandel ( PIXELLAB ) to make PXL+DIRT available on his website @thepixellab.net
All you need is out there now ( examples, tutorials and many other great stuffs ;)) GRUNGE IT UP !

Image

I hope you like it and that it will be useful.

Anyway thanks again for your support ;)

Cheers !



-----------update Sat May 27, 2017 ---------------------------------


Hi,
Here is, after a short delay, a slightly more finished version of this xpresso setup.

>>>More info<<<

An animated gif and a video to show the different features

Image

Image

For more info there are already some described below ... but do not hesitate to ask here ;-)

Ciao !


Displacement Feature update (April 2018)

Image
https://vimeo.com/240390650








-----------update Sat May 27, 2017 ---------------------------------



Hi,

i want to share with you a little xpresso rig, on which I play at the moment.
an helper to simply proceduraly dirt/grunge/whatever... materials for Octane Render in Cinema 4d.
Its based mainly on octane Dirt and Noise node. Nothing unseen here , just some collected controllers in User Data.
for now I still have to make some small adjustments and check compatibility if necessary.

Here is a video showing the progress state>
Image
https://vimeo.com/206167526

here a wip thread on FrenchCinema4d Forum:
http://frenchcinema4d.fr/showthread.php ... elper-(WIP)

I put the link of the bousin as it is (currently only tested on C4DR18.041 and Octane Render 3.06)
The archive contains the scene used in the video as well as to test a folder to put in the script folder to be able to call the rigg via a command or icon. I do not know at all if it works other than on my computer.

Link archive PXL+DIRT wip

I'm interested in all comments and advice !

Thanks for whatching ;-)
Last edited by pxlntwrk on Fri Apr 20, 2018 9:06 am, edited 9 times in total.
:::::::::::::::::
pxlntwrk.net
User avatar
pxlntwrk
Licensed Customer
Licensed Customer
 
Posts: 282
Joined: Sat Mar 23, 2013 2:21 pm
Location: France

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

Postby Carl007 » Thu Mar 02, 2017 3:38 pm

Carl007 Thu Mar 02, 2017 3:38 pm
No comments or anything, I just downloaded it. But it sure looks handy. Nice done!
Carl007
Licensed Customer
Licensed Customer
 
Posts: 2
Joined: Tue Mar 15, 2016 11:54 am

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

Postby rafg » Thu Mar 02, 2017 11:01 pm

rafg Thu Mar 02, 2017 11:01 pm
Cool, just downloaded as well, seems to be ok on R15.
rafg
Licensed Customer
Licensed Customer
 
Posts: 44
Joined: Fri Sep 05, 2014 11:15 pm

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

Postby pxlntwrk » Fri Mar 03, 2017 2:32 am

pxlntwrk Fri Mar 03, 2017 2:32 am
Hi,

thanks guys, it wil be super cool to see some results ;)

i'll post soon a new little bit revisited version ..

ciao
:::::::::::::::::
pxlntwrk.net
User avatar
pxlntwrk
Licensed Customer
Licensed Customer
 
Posts: 282
Joined: Sat Mar 23, 2013 2:21 pm
Location: France

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

Postby Rickky » Fri Mar 03, 2017 10:29 am

Rickky Fri Mar 03, 2017 10:29 am
very interesting. May be adding a clearcoat layer on top
Rickky
Licensed Customer
Licensed Customer
 
Posts: 120
Joined: Wed Jun 02, 2010 11:09 am

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

Postby bertritude » Fri Mar 03, 2017 10:17 pm

bertritude Fri Mar 03, 2017 10:17 pm
Thanks for this ! It deems really cool. I'll testvit tomorrow.
bertritude
Licensed Customer
Licensed Customer
 
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

Postby Ron » Sat Mar 04, 2017 5:35 pm

Ron Sat Mar 04, 2017 5:35 pm
Hi pxlntwrk,
thanks for sharing! This is really cool!
Question:
Is it possible to use more than one rig to apply it on different objects and change settings independently?

Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 32 GB RAM, 1600 W PSU, 512 GB SSD, 4 TB RAID, GTX 1080TI Hybrid + 3 x GTX 1080 Hybrid, C4D R19, Octane 3.x
Slave: Win 10 64bit, i7 6820, 32 GB RAM, 1200 W PSU, 512 GB SSD, 1 TB HD , 3 x GTX 1070, Octane 3.x
User avatar
Ron
Licensed Customer
Licensed Customer
 
Posts: 313
Joined: Sun Sep 25, 2011 7:11 pm

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

Postby pxlntwrk » Sat Mar 04, 2017 7:52 pm

pxlntwrk Sat Mar 04, 2017 7:52 pm
Hi and thanks !

@Rickky: added a second "coat" layer on top of all but, not a real clear coat
@ron: when you reload one "PXL+DIRT" object by script i think it works, but copy object may doesnt work . I will test tonight.

now i'm relinking materials smarter way i hope. and added a second sticker slot.
here another basic example
Image


ciao!
:::::::::::::::::
pxlntwrk.net
User avatar
pxlntwrk
Licensed Customer
Licensed Customer
 
Posts: 282
Joined: Sat Mar 23, 2013 2:21 pm
Location: France

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

Postby pxlntwrk » Sun Mar 12, 2017 11:47 am

pxlntwrk Sun Mar 12, 2017 11:47 am
Hi,

another test with architectural scaled objects

Image

ciao !
:::::::::::::::::
pxlntwrk.net
User avatar
pxlntwrk
Licensed Customer
Licensed Customer
 
Posts: 282
Joined: Sat Mar 23, 2013 2:21 pm
Location: France

Re: PXL+DIRT procedural dirt helper Cinema 4D & Octane

Postby Studio21 » Mon Mar 13, 2017 2:41 pm

Studio21 Mon Mar 13, 2017 2:41 pm
That just awesome...thx for the great share man!


Best,
Guy
Studio21
Licensed Customer
Licensed Customer
 
Posts: 182
Joined: Wed Nov 16, 2016 11:14 am
Next

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: No registered users and 9 guests

Tue Oct 23, 2018 11:37 pm [ UTC ]