Anyone else come across this issues?
When I "export all" or "selected" as animated orbx scene from Maya to render in Standalone Octane, lights other than environment lights, do not show up.
Lights from Maya scene not in Standalone
- generaljanks
- Posts: 11
- Joined: Tue Sep 27, 2016 2:41 pm
Using this version...
OctaneRender_for_Maya_3.05.3_-_9.34
OctaneRender_for_Maya_3.05.3_-_9.34
- generaljanks
- Posts: 11
- Joined: Tue Sep 27, 2016 2:41 pm
Thanks for checking this out.
Here are three files. Maya file, one orbx with merged ABC and one orbx non-merged ABC
https://www.dropbox.com/sh/dbl7m85m27sl ... gNa-a?dl=0
If you open the Maya file you'll see there are two lights a plane and a pile of cubes. Octane sun/sky and a planer Octane light.
Open either orbx file and the planar light node is there, but not connected correctly, thus emits no light. The whole scene feels like it gets scrambled.
Thanks for taking a look.
Here are three files. Maya file, one orbx with merged ABC and one orbx non-merged ABC
https://www.dropbox.com/sh/dbl7m85m27sl ... gNa-a?dl=0
If you open the Maya file you'll see there are two lights a plane and a pile of cubes. Octane sun/sky and a planer Octane light.
Open either orbx file and the planar light node is there, but not connected correctly, thus emits no light. The whole scene feels like it gets scrambled.
Thanks for taking a look.
That was an interesting scene to debug,generaljanks wrote:Thanks for checking this out.
Here are three files. Maya file, one orbx with merged ABC and one orbx non-merged ABC
https://www.dropbox.com/sh/dbl7m85m27sl ... gNa-a?dl=0
If you open the Maya file you'll see there are two lights a plane and a pile of cubes. Octane sun/sky and a planer Octane light.
Open either orbx file and the planar light node is there, but not connected correctly, thus emits no light. The whole scene feels like it gets scrambled.
Thanks for taking a look.
I found that setting the
animation mode
to movable proxy
in renderSettings, solves your issue.But still, this is a bug, I can't see a reason why
animation mode
set to Full
would make export fail to connect light shader.So keeping the
Full
animation mode, I have deleted everything in your scene except the light and 2 cubes, the bug is still here ! but if I delete one or the other cube , no bug anymore.
I guess that's just
export animated scene
which is broken in an unpredictable way when animation mode
is set to Full
.I will post the sample scene (one light and 2 cubes) in Maya bug report section, thanks for finding this.
Pascal ANDRE