Lights from Maya scene not in Standalone

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generaljanks
Licensed Customer
Posts: 11
Joined: Tue Sep 27, 2016 2:41 pm

Anyone else come across this issues?

When I "export all" or "selected" as animated orbx scene from Maya to render in Standalone Octane, lights other than environment lights, do not show up.
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Hum that's weird, Octane lights are exported perfectly as animated orbx here ,
checked with last version of the Maya plugin.

What version of the plugin are you using ?
Pascal ANDRE
generaljanks
Licensed Customer
Posts: 11
Joined: Tue Sep 27, 2016 2:41 pm

Using this version...

OctaneRender_for_Maya_3.05.3_-_9.34
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

I can't reproduce your issue also with 9.34,
can you share a Maya test scene showing the problem when exporting ORBX ?
Pascal ANDRE
generaljanks
Licensed Customer
Posts: 11
Joined: Tue Sep 27, 2016 2:41 pm

Thanks for checking this out.

Here are three files. Maya file, one orbx with merged ABC and one orbx non-merged ABC

https://www.dropbox.com/sh/dbl7m85m27sl ... gNa-a?dl=0

If you open the Maya file you'll see there are two lights a plane and a pile of cubes. Octane sun/sky and a planer Octane light.

Open either orbx file and the planar light node is there, but not connected correctly, thus emits no light. The whole scene feels like it gets scrambled.

Thanks for taking a look.
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

generaljanks wrote:Thanks for checking this out.

Here are three files. Maya file, one orbx with merged ABC and one orbx non-merged ABC

https://www.dropbox.com/sh/dbl7m85m27sl ... gNa-a?dl=0

If you open the Maya file you'll see there are two lights a plane and a pile of cubes. Octane sun/sky and a planer Octane light.

Open either orbx file and the planar light node is there, but not connected correctly, thus emits no light. The whole scene feels like it gets scrambled.

Thanks for taking a look.
That was an interesting scene to debug,
I found that setting the animation mode to movable proxy in renderSettings, solves your issue.
But still, this is a bug, I can't see a reason why animation mode set to Full would make export fail to connect light shader.

So keeping the Full animation mode, I have deleted everything in your scene except the light and 2 cubes, the bug is still here !
but if I delete one or the other cube , no bug anymore.
I guess that's just export animated scene which is broken in an unpredictable way when animation mode is set to Full.
I will post the sample scene (one light and 2 cubes) in Maya bug report section, thanks for finding this.
Pascal ANDRE
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

This bug is fixed in OctaneRender® for Maya® 3.06 (test 3) - 10.3 :)
Pascal ANDRE
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