Hi guys!
I'm sruggling with (probably fairly simple) setup.
Arrows travel from top to bottom controlled with a spline wrap. In the top I'd like them to have material X and in the bottom - material Y.
I'd like to control it with a gradient (or linear fallof) sticked somewhere to space.
I tried many ways, without any luck.
Should I use flat texture with gradient on "ARROW" object and use it to control MixOctane texture? (how?)
Or should I use mograph for this?
Do you have any solution in mind?
controling texture change with a gradient (?)
Moderators: ChrisHekman, aoktar
Hi slepy8,
here is a possible solution using the Check shader in World coordinate mode: ciao beppe
here is a possible solution using the Check shader in World coordinate mode: ciao beppe