Blender Octane - Lights

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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OutOfTime007
Licensed Customer
Posts: 18
Joined: Sat Feb 18, 2017 6:17 pm

Hello,

Is it not possible to use the regular lights with Blender Octane Edition?

Just the Point, Spot, hemi and Area. The only way that I have found for now is to use a plane as a light emitter. I tried to plug in the texture emmision in the lighting nodes, but it did not work.

/OutOfTime007
mib2berlin
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Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Is it not possible to use the regular lights with Blender Octane Edition?
No, Octane does not use Blender light sources.
For mesh emitter use lowest faces as possible.

Cheers, mib
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OutOfTime007
Licensed Customer
Posts: 18
Joined: Sat Feb 18, 2017 6:17 pm

So do you use the standalone for lights or only mesh emitters?
pegot
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Joined: Mon Nov 07, 2011 3:44 am

Standalone also only uses mesh lights (or IES lights).

FYI - I think Octane Blender does accept one type of native Blender light - maybe area light. Check documentation.
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pegot
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Joined: Mon Nov 07, 2011 3:44 am

Confirmed - Octane Blender can use Blender's native Area light, but you need to hook it up to an emission node (and that documentation is found in the V1 manual - V2 manual seems incomplete).

https://docs.otoy.com/#blender-v1-using ... ctanelight
Win 10
3.7Ghz i9 10900k / 64GB
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PSU: PowerSpec 850Wd
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Network rendering:
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RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
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