Hello,
Is it not possible to use the regular lights with Blender Octane Edition?
Just the Point, Spot, hemi and Area. The only way that I have found for now is to use a plane as a light emitter. I tried to plug in the texture emmision in the lighting nodes, but it did not work.
/OutOfTime007
Blender Octane - Lights
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
No, Octane does not use Blender light sources.Is it not possible to use the regular lights with Blender Octane Edition?
For mesh emitter use lowest faces as possible.
Cheers, mib
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- OutOfTime007
- Posts: 18
- Joined: Sat Feb 18, 2017 6:17 pm
So do you use the standalone for lights or only mesh emitters?
Standalone also only uses mesh lights (or IES lights).
FYI - I think Octane Blender does accept one type of native Blender light - maybe area light. Check documentation.
FYI - I think Octane Blender does accept one type of native Blender light - maybe area light. Check documentation.
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Confirmed - Octane Blender can use Blender's native Area light, but you need to hook it up to an emission node (and that documentation is found in the V1 manual - V2 manual seems incomplete).
https://docs.otoy.com/#blender-v1-using ... ctanelight
https://docs.otoy.com/#blender-v1-using ... ctanelight
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)