OctaneRender™ Standalone 3.06 TEST

A forum where development builds are posted for testing by the community.
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manalokos
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Triplanar should be a projection mode, as it is it does not help with anything if you don't have a UVW map in your geometry... couldn't you just add a Blend angle to the Box projection?

It is nice to have it as a texture mixer, but the real point is not to mix different textures... it is to avoid seams in textures.
KonstantinosD
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Ok here are my initial tests, Adaptive Sampling does work just fine as you will see below,
All these are rendered with 7x1080's watercooled 2x Xeons e-5 2640 v4, at 1920x1080, pathtracing of course and the scene's only light source is a window with a light portal on the right and octane sun and sky env. Tems at max reached 44 C in a fairly hot room of 23 C with complete silence from the machine. also a shout to Smicha who build it ! I also did a super clean render at 8192 samples followed by the same quality with AS.

Here:
Attachments
01.jpg
02.jpg
03.jpg
04.jpg
05.jpg
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mikinik
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VVG wrote:Adaptive sampling

when you use volumetric light sources Adaptive sampling useless. How to speed up rendering?

3,06 - 4,28 min
3,05 - 4,38 min


PS
in RS render Adaptive sampling works well.


OctaneBench +2 point? WTF?
of course OctaneBench 3.06 without AS

Nvidia driver 378.49
...support for adaptive sampling to the direct lighting and the path tracing kernels...
read here viewtopic.php?p=304601#p304601
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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smicha
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KonstantinosD wrote:Ok here are my initial tests, Adaptive Sampling does work just fine as you will see below,
All these are rendered with 7x1080's watercooled 2x Xeons e-5 2640 v4, at 1920x1080, pathtracing of course and the scene's only light source is a window with a light portal on the right and octane sun and sky env. Tems at max reached 44 C in a fairly hot room of 23 C with complete silence from the machine. also a shout to Smicha who build it ! I also did a super clean render at 8192 samples followed by the same quality with AS.

Here:

So 1:16 reduced to 0:42 ....
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Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
KonstantinosD
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And 4:17 to 1:34!!! At a complete noise free image more than 3 times faster than 3.05!
2X Win10 PRO, Asus ROG Zenith Extreme Alpha, AMD 2990WX , 64GB ram, 2X 2080ti, all watercooled, custom loop.
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smicha
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KonstantinosD wrote:And 4:17 to 1:34!!! At a complete noise free image more than 3 times faster than 3.05!

Any particular settings for AS?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
KonstantinosD
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noise threshold to 0.038, min samples to 512 and power to 1, and up the samples a lot 25000-50000. It starts slow but it goes crazy fast after sometime!
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glimpse
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KonstantinosD wrote:noise threshold to 0.038, min samples to 512 and power to 1, and up the samples a lot 25000-50000. It starts slow but it goes crazy fast after sometime!
Thanks for those tests ;) looks promising!
VVG
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mikinik wrote:
VVG wrote:Adaptive sampling

when you use volumetric light sources Adaptive sampling useless. How to speed up rendering?

3,06 - 4,28 min
3,05 - 4,38 min


PS
in RS render Adaptive sampling works well.


OctaneBench +2 point? WTF?
of course OctaneBench 3.06 without AS

Nvidia driver 378.49
...support for adaptive sampling to the direct lighting and the path tracing kernels...
read here viewtopic.php?p=304601#p304601
read what? in my scene just use path tracing method
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
doca
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Correct me if I am wrong, but looks like AS is wasting samples on completely black areas- deep shadowed, or black material... Maybe, "path termination power" is confronting with it, or it is pointless when you have AS turned on?
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