Hi,
I am having an issue with two planes that intersect and create a thin black line in areas the alpha is making invisible. I have tried adjusting ray epsilon and this only occurs when displacement is on. When increasing ray epsilon the gap increases. Attached below some screen grabs with descriptions to illustrate. I know it is very small visibly however these images will be viewed at high res.
Using the latest stable octane plugin and standalone.
Thanks in advanced for any ideas/help.
Intersecting Alpha with displacement
Moderators: ChrisHekman, aoktar
Hi joecurrie,
if you don't want to change the ray epsilon value, then you need to scale down your geometry.
Probably the planes are too big
ciao beppe
if you don't want to change the ray epsilon value, then you need to scale down your geometry.
Probably the planes are too big

ciao beppe
Hi Beppe,
Thanks for the reply. The geometry isn't too large approx 100cm I think. The second screen grab in my first post is the ray epsilon value set to the minimum it will go. Is there anything else that can be done?
Thanks
Thanks for the reply. The geometry isn't too large approx 100cm I think. The second screen grab in my first post is the ray epsilon value set to the minimum it will go. Is there anything else that can be done?
Thanks
Mac OS X 10.11.4 - Cinema 4D R17 | Geforce GTX980 + 980ti | 32GB
Hi joecurrie,
what kind of mapping/ projection are you using?
ciao beppe
what kind of mapping/ projection are you using?
ciao beppe