Light pass ID

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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albehany
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Hi guys, I have a scene with a sphere (looking at it straight on) which has a reflective material (Metallic) with one light on the right and the other on the left
Now if I enable to light passes for each one (Light ID 1 and 2), it technically works, however they are not fully invisible... they are off but I can still see a "low light white" reflection of them in the material... how do I get rid of that ??
i found small work around if i turn the Light Opacity i get the result i am after but why the light show up anyway in id not for him i am really wandering please find the scene file.
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Screen Shot 2017-02-10 at 6.58.30 PM.png
LighPassIssue_v01.zip
(61.22 KiB) Downloaded 176 times
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neekoe
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*Bump ... :roll:
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bepeg4d
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Hi,
I guess that the issue comes from the diffuse part that is reflected.
Look at this other version with a polygon emitter and diffuse emissive material, and Diffuse color set to black:
Screen Shot 2017-02-13 at 17.49.46.jpg
LighPassIssue_v01b.c4d.zip
(80.34 KiB) Downloaded 213 times
ciao beppe
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neekoe
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Beppe.... You da man! Thank you.
This does the trick - awesome!
Why didn't I think of this... :lol:
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albehany
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Beppe, thank you this work :)
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