Textures not displaying

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Aenimaticmind
Licensed Customer
Posts: 1
Joined: Fri Jan 20, 2017 4:20 am

Hi there,


So I've imported a Model from DAZ and I'm trying to render it via 3Ds Max. I'm doing render test for the skin but I'm not sure why it's not working, It's just displaying matt grey texture.
I was wondering if anyone could help :cry:

thanks
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

little information ... maybe you just have not included them ... show them a video of your actions
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi Aenimaticmind,
could you attach some screenshots, details or share your test scene?
Regards
Paride
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TFrank
Licensed Customer
Posts: 3
Joined: Fri Oct 17, 2014 6:49 pm

I have a similar problem. Just got the max-plugin recently. Usually i only use octane to render scenes that i make from scratch. Yesterday i tried to import a character from DAZ3D to try out some new workflows. character is displayed correctly in the display-port but just renders in gray. Materials in the material-editor are of course all blacked-out because they are no octane materials. Is there are an easy way to make textures work after an import. Would be a huge pain in the ass the create all materials from scratch again after import.
Attachments
screen.jpg
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi Tfrank,
Are you also using Octane DAZ3D plugin?
If you created Octane DAZ3D materials then you could save them and import using your LocalDB
Otherwise you have to create new Octane materials.
Octane 3dsMax converter tools converts V-Ray materials not DAZ3D.
you can find in LiveDB some skin shaders where import your textures.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
TFrank
Licensed Customer
Posts: 3
Joined: Fri Oct 17, 2014 6:49 pm

@ paride4331:

thanks for the reply. No, I only use the 3Dsmax plugin. Ok, thanks for clarifying. I'll create new materials in Max.

I have one more question, because there is no real documentation of the Plugin. I found an option to export Octane-Materials from Max, where/how can I import materials from my LocalDB or LiveDB?
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi TFrank,
LiveDB import
https://docs.otoy.com/#3ds-max-v3-using ... er-localdb
LocalDB export (screenshot)
Regards
Paride
Attachments
localdbexport.jpg
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TFrank
Licensed Customer
Posts: 3
Joined: Fri Oct 17, 2014 6:49 pm

Thanks a lot!
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