Hey guys,
I'm trying to set up a scene with a planet and it's rings. I have a super rough ring texture applied to my ring object (a plane using the bend deformer).
So far so good, but I have an issue where the diffuse material shows it's normal colors on one of the ring, but is inverted on the opposite side. See photos below.
It's probably a simple fix, but how can I get the material to be the same color on both sides?
Thanks!
Flat object material inverted on opposite side
Moderators: ChrisHekman, aoktar
Hi dh921911,
You may use a MixMaterial with the same material applied to both entries and a Face node (not sure for the exact name, i'm not at the front of my computer) applied to the Amount of the MixMaterial. Or you may use a ClothNurbs with a small thickness.
You may use a MixMaterial with the same material applied to both entries and a Face node (not sure for the exact name, i'm not at the front of my computer) applied to the Amount of the MixMaterial. Or you may use a ClothNurbs with a small thickness.
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Sorry for my bad english...
Sorry for my bad english...